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Initial commit of Command & Conquer Renegade source code.
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Code/WWAudio/AABTreeSoundCullClass.h
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83
Code/WWAudio/AABTreeSoundCullClass.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWAudio *
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* *
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* $Archive:: /Commando/Code/WWAudio/AABTreeSoundCullClass.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/12/99 11:07a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __AABTREESOUNDCULLCLASS_H
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#define __AABTREESOUNDCULLCLASS_H
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#include "AABTreeCull.H"
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/////////////////////////////////////////////////////////////////////////////////
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//
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// AABTreeSoundCullClass
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//
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// Simple derived class that implements 2 required methods from AABTreeCullClass.
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//
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class AABTreeSoundCullClass : public AABTreeCullClass
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{
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public:
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//////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////////////
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AABTreeSoundCullClass (void)
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: AABTreeCullClass (NULL) { }
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virtual ~AABTreeSoundCullClass (void) { }
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//////////////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////////////
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void Load (ChunkLoadClass & cload) { }
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void Save (ChunkSaveClass & csave) { }
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protected:
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//////////////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////////////
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virtual void Load_Node_Contents (AABTreeNodeClass * node,ChunkLoadClass & cload) { };
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virtual void Save_Node_Contents (AABTreeNodeClass * node,ChunkSaveClass & csave) { };
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};
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#endif //__AABTREESOUNDCULLCLASS_H
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