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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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Code/WWAudio/SoundBuffer.h
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180
Code/WWAudio/SoundBuffer.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWAudio *
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* *
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* $Archive:: /Commando/Code/WWAudio/SoundBuffer.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/17/01 11:12a $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __SOUNDBUFFER_H
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#define __SOUNDBUFFER_H
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#pragma warning (push, 3)
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#include "Mss.H"
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#pragma warning (pop)
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#include "RefCount.H"
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// Forward declarations
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class FileClass;
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/////////////////////////////////////////////////////////////////////////////////
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//
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// SoundBufferClass
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//
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// A sound buffer manages the raw sound data for any of the SoundObj types
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// except for the StreamSoundClass object.
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//
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class SoundBufferClass : public RefCountClass
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{
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public:
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//////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////////////
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SoundBufferClass (void);
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virtual ~SoundBufferClass (void);
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//////////////////////////////////////////////////////////////////////
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// Public operators
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//////////////////////////////////////////////////////////////////////
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operator unsigned char * (void) { return Get_Raw_Buffer (); }
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//////////////////////////////////////////////////////////////////////
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// File methods
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//////////////////////////////////////////////////////////////////////
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virtual bool Load_From_File (const char *filename);
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virtual bool Load_From_File (FileClass &file);
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//////////////////////////////////////////////////////////////////////
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// Memory methods
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//////////////////////////////////////////////////////////////////////
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virtual bool Load_From_Memory (unsigned char *mem_buffer, unsigned long size);
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//////////////////////////////////////////////////////////////////////
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// Buffer access
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//////////////////////////////////////////////////////////////////////
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virtual unsigned char * Get_Raw_Buffer (void) const { return m_Buffer; }
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virtual unsigned long Get_Raw_Length (void) const { return m_Length; }
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//////////////////////////////////////////////////////////////////////
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// Information methods
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//////////////////////////////////////////////////////////////////////
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virtual const char * Get_Filename (void) const { return m_Filename; }
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virtual void Set_Filename (const char *name);
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virtual unsigned long Get_Duration (void) const { return m_Duration; }
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virtual unsigned long Get_Rate (void) const { return m_Rate; }
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virtual unsigned long Get_Bits (void) const { return m_Bits; }
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virtual unsigned long Get_Channels (void) const { return m_Channels; }
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virtual unsigned long Get_Type (void) const { return m_Type; }
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//////////////////////////////////////////////////////////////////////
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// Type methods
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//////////////////////////////////////////////////////////////////////
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virtual bool Is_Streaming (void) const { return false; }
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protected:
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//////////////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////////////
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virtual void Free_Buffer (void);
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virtual void Determine_Stats (unsigned char *buffer);
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//////////////////////////////////////////////////////////////////////
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// Protected member data
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//////////////////////////////////////////////////////////////////////
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unsigned char * m_Buffer;
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unsigned long m_Length;
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char * m_Filename;
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unsigned long m_Duration;
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unsigned long m_Rate;
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unsigned long m_Bits;
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unsigned long m_Channels;
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unsigned long m_Type;
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};
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/////////////////////////////////////////////////////////////////////////////////
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//
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// StreamSoundBufferClass
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//
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// A sound buffer manages the raw sound data for any of the SoundObj types
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// except for the StreamSoundClass object.
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//
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class StreamSoundBufferClass : public SoundBufferClass
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{
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public:
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//////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////////////
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StreamSoundBufferClass (void);
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virtual ~StreamSoundBufferClass (void);
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//////////////////////////////////////////////////////////////////////
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// File methods
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//////////////////////////////////////////////////////////////////////
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virtual bool Load_From_File (const char *filename);
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virtual bool Load_From_File (FileClass &file);
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//////////////////////////////////////////////////////////////////////
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// Memory methods
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//////////////////////////////////////////////////////////////////////
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virtual bool Load_From_Memory (unsigned char *mem_buffer, unsigned long size) { return false; }
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//////////////////////////////////////////////////////////////////////
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// Type methods
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//////////////////////////////////////////////////////////////////////
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virtual bool Is_Streaming (void) const { return true; }
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protected:
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//////////////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////////////
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virtual void Free_Buffer (void);
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virtual bool Load_From_File (HANDLE hfile, unsigned long size, unsigned long offset);
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//////////////////////////////////////////////////////////////////////
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// Protected member data
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//////////////////////////////////////////////////////////////////////
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};
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#endif //__SOUNDBUFFER_H
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