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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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129
Code/WWAudio/soundhandle.h
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129
Code/WWAudio/soundhandle.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwaudio *
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* *
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* $Archive:: /Commando/Code/WWAudio/soundhandle.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/13/01 3:11p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __SOUNDHANDLE_H
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#define __SOUNDHANDLE_H
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#include "wwaudio.h"
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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class Sound3DHandleClass;
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class Sound2DHandleClass;
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class SoundStreamHandleClass;
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class SoundBufferClass;
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class ListenerHandleClass;
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//////////////////////////////////////////////////////////////////////
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//
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// SoundHandleClass
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//
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//////////////////////////////////////////////////////////////////////
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class SoundHandleClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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SoundHandleClass (void);
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virtual ~SoundHandleClass (void);
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// RTTI
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//
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virtual Sound3DHandleClass * As_Sound3DHandleClass (void) { return NULL; }
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virtual Sound2DHandleClass * As_Sound2DHandleClass (void) { return NULL; }
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virtual SoundStreamHandleClass * As_SoundStreamHandleClass (void) { return NULL; }
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virtual ListenerHandleClass * As_ListenerHandleClass (void) { return NULL; }
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//
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// Handle access
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//
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virtual H3DSAMPLE Get_H3DSAMPLE (void) { return NULL; }
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virtual HSAMPLE Get_HSAMPLE (void) { return NULL; }
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virtual HSTREAM Get_HSTREAM (void) { return NULL; }
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//
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// Initialization
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//
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virtual void Set_Miles_Handle (uint32 handle) = 0;
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virtual void Initialize (SoundBufferClass *buffer);
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//
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// Sample control
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//
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virtual void Start_Sample (void) = 0;
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virtual void Stop_Sample (void) = 0;
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virtual void Resume_Sample (void) = 0;
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virtual void End_Sample (void) = 0;
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virtual void Set_Sample_Pan (S32 pan) = 0;
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virtual S32 Get_Sample_Pan (void) = 0;
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virtual void Set_Sample_Volume (S32 volume) = 0;
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virtual S32 Get_Sample_Volume (void) = 0;
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virtual void Set_Sample_Loop_Count (U32 count) = 0;
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virtual U32 Get_Sample_Loop_Count (void) = 0;
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virtual void Set_Sample_MS_Position (U32 ms) = 0;
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virtual void Get_Sample_MS_Position (S32 *len, S32 *pos) = 0;
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virtual void Set_Sample_User_Data (S32 i, U32 val) = 0;
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virtual U32 Get_Sample_User_Data (S32 i) = 0;
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virtual S32 Get_Sample_Playback_Rate (void) = 0;
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virtual void Set_Sample_Playback_Rate (S32 rate) = 0;
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Protected member data
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///////////////////////////////////////////////////////////////////
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SoundBufferClass * Buffer;
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};
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#endif //__SOUNDHANDLE_H
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