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Initial commit of Command & Conquer Renegade source code.
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79
Code/WWMath/aabox.cpp
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79
Code/WWMath/aabox.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /Commando/Code/wwmath/aabox.cpp $*
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* *
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* Author:: Greg_h *
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* *
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* $Modtime:: 5/08/01 6:33p $*
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* *
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* $Revision:: 18 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* AABoxClass::Init_Random -- initializes this box to a random state *
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* AABoxClass::Contains -- test whether this box contains the given point *
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* AABoxClass::Contains -- Test whether this box contains the given box *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "aabox.h"
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#include "colmath.h"
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#include "colmathinlines.h"
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#include <float.h>
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/***********************************************************************************************
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* AABoxClass::Init_Random -- initializes this box to a random state *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 3/17/2000 gth : Created. *
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*=============================================================================================*/
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void AABoxClass::Init_Random(float min_center,float max_center,float min_extent,float max_extent)
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{
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Center.X = min_center + WWMath::Random_Float() * (max_center - min_center);
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Center.Y = min_center + WWMath::Random_Float() * (max_center - min_center);
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Center.Z = min_center + WWMath::Random_Float() * (max_center - min_center);
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Extent.X = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
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Extent.Y = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
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Extent.Z = min_extent + WWMath::Random_Float() * (max_extent - min_extent);
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}
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void AABoxClass::Transform(const Matrix3D & tm,const AABoxClass & in,AABoxClass * out)
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{
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tm.Transform_Center_Extent_AABox(in.Center,in.Extent,&(out->Center),&(out->Extent));
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}
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void MinMaxAABoxClass::Init_Empty(void)
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{
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MinCorner.Set(FLT_MAX,FLT_MAX,FLT_MAX);
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MaxCorner.Set(-FLT_MAX,-FLT_MAX,-FLT_MAX);
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}
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