Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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Code/WWMath/colmath.cpp Normal file
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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /Commando/Code/wwmath/colmath.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 3/16/00 2:19p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "colmath.h"
const float CollisionMath::COINCIDENCE_EPSILON = 0.000001f;
CollisionMath::ColmathStatsStruct CollisionMath::Stats;
CollisionMath::ColmathStatsStruct::ColmathStatsStruct(void)
{
Reset();
}
void CollisionMath::ColmathStatsStruct::Reset(void)
{
TotalCollisionCount = 0;
TotalCollisionHitCount = 0;
CollisionRayTriCount = 0;
CollisionRayTriHitCount = 0;
CollisionAABoxTriCount = 0;
CollisionAABoxTriHitCount = 0;
CollisionAABoxAABoxCount = 0;
CollisionAABoxAABoxHitCount = 0;
CollisionOBBoxTriCount = 0;
CollisionOBBoxTriHitCount = 0;
CollisionOBBoxAABoxCount = 0;
CollisionOBBoxAABoxHitCount = 0;
CollisionOBBoxOBBoxCount = 0;
CollisionOBBoxOBBoxHitCount = 0;
}