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Initial commit of Command & Conquer Renegade source code.
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Code/WWMath/tcbspline.h
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86
Code/WWMath/tcbspline.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /VSS_Sync/wwmath/tcbspline.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 6/13/01 2:18p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef TCBSPLINE_H
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#define TCBSPLINE_H
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#include "hermitespline.h"
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/*
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** TCBSpline3DClass
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** Tension-Continuity-Bias splines. Otherwise known as Kochanek-Bartels cubic splines
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*/
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class TCBSpline3DClass : public HermiteSpline3DClass
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{
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public:
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virtual int Add_Key(const Vector3 & point,float t);
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virtual void Remove_Key(int i);
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virtual void Clear_Keys(void);
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virtual void Set_TCB_Params(int i,float tension,float continuity,float bias);
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virtual void Get_TCB_Params(int i,float *tension,float *continuity,float *bias);
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void Update_Tangents(void);
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// save-load support
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virtual const PersistFactoryClass & Get_Factory(void) const;
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virtual bool Save(ChunkSaveClass &csave);
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virtual bool Load(ChunkLoadClass &cload);
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protected:
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class TCBClass
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{
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public:
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float Tension;
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float Continuity;
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float Bias;
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bool operator == (const TCBClass & that) { return ((Tension == that.Tension) && (Continuity == that.Continuity) && (Bias == that.Bias)); }
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bool operator != (const TCBClass & that) { return !TCBClass::operator == (that); }
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};
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DynamicVectorClass<TCBClass> Params;
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};
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#endif
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