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Initial commit of Command & Conquer Renegade source code.
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143
Code/WWMath/vector3i.h
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143
Code/WWMath/vector3i.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /Commando/Code/wwmath/vector3i.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 11/24/01 5:24p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef VECTOR3I_H
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#define VECTOR3I_H
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#include "always.h"
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class Vector3i
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{
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public:
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int I;
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int J;
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int K;
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WWINLINE Vector3i(void);
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WWINLINE Vector3i(int i,int j,int k);
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WWINLINE bool operator== (const Vector3i & v) const;
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WWINLINE bool operator!= (const Vector3i& v) const;
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WWINLINE const int& operator[] (int n) const;
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WWINLINE int& operator[] (int n);
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};
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WWINLINE Vector3i::Vector3i(void)
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{
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}
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WWINLINE Vector3i::Vector3i(int i,int j,int k)
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{
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I = i; J = j; K = k;
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}
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WWINLINE bool Vector3i::operator == (const Vector3i & v) const
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{
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return (I == v.I && J == v.J && K == v.K);
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}
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WWINLINE bool Vector3i::operator != (const Vector3i& v) const
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{
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return !(I == v.I && J == v.J && K == v.K);
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}
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WWINLINE const int& Vector3i::operator[] (int n) const
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{
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return ((int*)this)[n];
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}
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WWINLINE int& Vector3i::operator[] (int n)
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{
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return ((int*)this)[n];
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}
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// ----------------------------------------------------------------------------
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class Vector3i16
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{
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public:
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unsigned short I;
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unsigned short J;
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unsigned short K;
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WWINLINE Vector3i16(void);
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WWINLINE Vector3i16(unsigned short i,unsigned short j,unsigned short k);
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WWINLINE bool operator== (const Vector3i & v) const;
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WWINLINE bool operator!= (const Vector3i& v) const;
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WWINLINE const unsigned short & operator[] (int n) const;
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WWINLINE unsigned short & operator[] (int n);
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};
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WWINLINE Vector3i16::Vector3i16(void)
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{
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}
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WWINLINE Vector3i16::Vector3i16(unsigned short i,unsigned short j,unsigned short k)
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{
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I = i; J = j; K = k;
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}
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WWINLINE bool Vector3i16::operator == (const Vector3i & v) const
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{
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return (I == v.I && J == v.J && K == v.K);
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}
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WWINLINE bool Vector3i16::operator != (const Vector3i& v) const
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{
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return !(I == v.I && J == v.J && K == v.K);
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}
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WWINLINE const unsigned short & Vector3i16::operator[] (int n) const
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{
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return ((unsigned short *)this)[n];
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}
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WWINLINE unsigned short & Vector3i16::operator[] (int n)
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{
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return ((unsigned short *)this)[n];
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}
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#endif
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