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Initial commit of Command & Conquer Renegade source code.
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Code/WWMath/vp.h
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90
Code/WWMath/vp.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwmath *
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* *
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* $Archive:: /Commando/Code/WWMath/vp.h $*
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* *
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* Author:: Hector Yee *
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* *
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* $Modtime:: 6/27/01 11:39a $*
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* *
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* $Revision:: 12 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* Transform - transforms a vector array given Matrix3D *
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* Copy - Copies data from source to destination *
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* CopyIndexed-copies dst[]=src[index[]] *
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* Clear - clears array to zero *
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* Normalize - normalize the array *
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* MinMax - Finds the min and max of the array *
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* *
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*----------------------------------------------------------------------------------------------*
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*/
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef VECTORPROCESSOR_H
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#define VECTORPROCESSOR_H
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class Vector2;
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class Vector3;
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class Vector4;
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class Matrix3D;
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class Matrix4;
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class VectorProcessorClass
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{
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public:
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static void Transform(Vector3* dst,const Vector3 *src, const Matrix3D& matrix, const int count);
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static void Transform(Vector4* dst,const Vector3 *src, const Matrix4& matrix, const int count);
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static void Copy(unsigned *dst,const unsigned *src, const int count);
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static void Copy(Vector2 *dst,const Vector2 *src, const int count);
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static void Copy(Vector3 *dst,const Vector3 *src, const int count);
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static void Copy(Vector4 *dst,const Vector4 *src, const int count);
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static void Copy(Vector4 *dst,const Vector3 *src, const float * srca, const int count);
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static void Copy(Vector4 *dst,const Vector3 *src, const float srca, const int count);
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static void Copy(Vector4 *dst,const Vector3 &src, const float * srca, const int count);
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static void CopyIndexed(unsigned *dst,const unsigned *src, const unsigned int *index, const int count);
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static void CopyIndexed(Vector2 *dst,const Vector2 *src, const unsigned int *index, const int count);
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static void CopyIndexed(Vector3 *dst,const Vector3 *src, const unsigned int *index, const int count);
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static void CopyIndexed(Vector4 *dst,const Vector4 *src, const unsigned int *index, const int count);
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static void CopyIndexed(unsigned char* dst, const unsigned char* src, const unsigned int *index, int count);
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static void CopyIndexed(float* dst, float* src, const unsigned int *index, int count);
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static void Clamp(Vector4 *dst,const Vector4 *src, const float min, const float max, const int count);
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static void Clear (Vector3 *dst, const int count);
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static void Normalize(Vector3 *dst, const int count);
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static void MinMax(Vector3 *src, Vector3 &min, Vector3 &max, const int count);
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static void MulAdd(float * dest,float multiplier,float add,int count);
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static void Prefetch(void* address);
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static void DotProduct(float *dst, const Vector3 &a, const Vector3 *b,const int count);
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static void ClampMin(float *dst, float *src, const float min, const int count);
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static void Power(float *dst, float *src, const float pow, const int count);
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};
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#endif // VECTORPROCESSOR_H
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