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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
403
Code/WWOnline/GameResField.cpp
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403
Code/WWOnline/GameResField.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/WWOnline/GameResField.cpp $*
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* *
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* $Author:: Denzil_l $*
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* *
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* $Modtime:: 9/20/01 9:43p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "GameResField.h"
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#include <string.h>
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#include <assert.h>
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#include <WWDebug\WWDebug.h>
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// Get rid of the nameless struct/union warning
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#pragma warning(disable: 4201)
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#include <winsock.h>
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#pragma warning(default: 4201)
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namespace WWOnline {
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, char data)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_CHAR;
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mSize = sizeof(data);
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mData = new char[mSize];
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memcpy(mData, &data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, unsigned char data)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_UNSIGNED_CHAR;
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mSize = sizeof(data);
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mData = new char[mSize];
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memcpy(mData, &data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, short data)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_SHORT;
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mSize = sizeof(data);
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mData = new char[mSize];
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memcpy(mData, &data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, unsigned short data)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_UNSIGNED_SHORT;
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mSize = sizeof(data);
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mData = new char[mSize];
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memcpy(mData, &data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, long data)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_LONG;
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mSize = sizeof(data);
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mData = new char[mSize];
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memcpy(mData, &data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, unsigned long data)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_UNSIGNED_LONG;
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mSize = sizeof(data);
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mData = new char[mSize];
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memcpy(mData, &data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, char *data)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_STRING;
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mSize = (unsigned short)(strlen(data)+1);
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mData = new char[mSize];
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memcpy(mData, data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::GameResField(char *id, void *data, int length)
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{
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strncpy(mID, id, sizeof(mID));
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mDataType = TYPE_CHUNK;
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mSize = (unsigned short)length;
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mData = new char[mSize];
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memcpy(mData, data, mSize);
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mNext = NULL;
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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GameResField::~GameResField()
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{
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delete[](mData);
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}
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/**************************************************************************
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* PACKETCLASS::HOST_TO_NET_FIELD -- Converts host field to net format *
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* *
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* INPUT: FIELD * to the data field we need to convert *
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* *
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* OUTPUT: none *
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* *
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* HISTORY: *
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* 04/22/1996 PWG : Created. *
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*========================================================================*/
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void GameResField::Host_To_Net(void)
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{
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// Before we convert the data type, we should convert the actual data sent.
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switch (mDataType)
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{
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case TYPE_CHAR:
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case TYPE_UNSIGNED_CHAR:
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case TYPE_STRING:
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case TYPE_CHUNK:
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break;
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case TYPE_SHORT:
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case TYPE_UNSIGNED_SHORT:
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*((unsigned short *)mData) = htons(*((unsigned short *)mData));
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break;
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case TYPE_LONG:
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case TYPE_UNSIGNED_LONG:
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*((unsigned long *)mData) = htonl(*((unsigned long *)mData));
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break;
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// Might be good to insert some type of error message here for unknown
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// datatypes.
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default:
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assert(!"GameResField: Unknown data type");
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break;
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}
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// Finally convert over the data type and the size of the packet.
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mDataType = htons(mDataType);
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mSize = htons(mSize);
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}
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/**************************************************************************
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* PACKETCLASS::NET_TO_HOST_FIELD -- Converts net field to host format *
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* *
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* INPUT: FIELD * to the data field we need to convert *
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* *
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* OUTPUT: none *
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* *
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* HISTORY: *
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* 04/22/1996 PWG : Created. *
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*========================================================================*/
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void GameResField::Net_To_Host(void)
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{
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// Convert the variables to host order. This needs to be converted so
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// the switch statement does compares on the data that follows.
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mSize = ntohs(mSize);
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mDataType = ntohs(mDataType);
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// Before we convert the data type, we should convert the actual data sent.
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switch (mDataType)
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{
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case TYPE_CHAR:
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case TYPE_UNSIGNED_CHAR:
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case TYPE_STRING:
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case TYPE_CHUNK:
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break;
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case TYPE_SHORT:
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case TYPE_UNSIGNED_SHORT:
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*((unsigned short *)mData) = ntohs(*((unsigned short *)mData));
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break;
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case TYPE_LONG:
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case TYPE_UNSIGNED_LONG:
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*((unsigned long *)mData) = ntohl(*((unsigned long *)mData));
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break;
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// Might be good to insert some type of error message here for unknown
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// datatypes.
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default:
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assert(!"GameResField: Unknown data type");
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break;
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}
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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#ifdef _DEBUG
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void GameResField::DebugDump(void)
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{
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char id[5];
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memcpy(id, mID, 4);
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id[4] = 0;
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switch (mDataType)
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{
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case TYPE_CHAR:
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{
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short data = *((char*)mData);
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WWDEBUG_SAY(("[%4s] %d\n", id, data));
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}
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break;
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case TYPE_UNSIGNED_CHAR:
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{
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short data = *((unsigned char*)mData);
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WWDEBUG_SAY(("[%4s] %ld\n", id, data));
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}
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break;
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case TYPE_SHORT:
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WWDEBUG_SAY(("[%4s] %d\n", id, *((short*)mData)));
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break;
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case TYPE_LONG:
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WWDEBUG_SAY(("[%4s] %ld\n", id, *((long*)mData)));
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break;
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case TYPE_UNSIGNED_SHORT:
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WWDEBUG_SAY(("[%4s] %u\n", id, *((unsigned short*)mData)));
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break;
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case TYPE_UNSIGNED_LONG:
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WWDEBUG_SAY(("[%4s] %lu\n", id, *((unsigned long*)mData)));
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break;
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case TYPE_STRING:
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WWDEBUG_SAY(("[%4s] '%s'\n", id, mData));
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break;
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default:
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WWDEBUG_SAY(("[%4s]\n", id));
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break;
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}
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}
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#endif
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} // namespace WWOnline
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