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Initial commit of Command & Conquer Renegade source code.
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Code/WWOnline/WOLChannel.h
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219
Code/WWOnline/WOLChannel.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/WWOnline/WOLChannel.h $
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*
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* DESCRIPTION
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* Westwood Online channel representation.
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 17 $
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* $Modtime: 11/08/01 5:05p $
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*
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******************************************************************************/
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#ifndef __WOLCHANNEL_H__
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#define __WOLCHANNEL_H__
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#include "RefCounted.h"
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#include "RefPtr.h"
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#include <WWLib\Notify.h>
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#include <WWLib\WideString.h>
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namespace WOL
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{
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#include <WOLAPI\wolapi.h>
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}
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#if defined(_MSC_VER)
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#pragma warning(push, 3)
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#endif
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#include <list>
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#if defined(_MSC_VER)
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#pragma warning(pop)
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#endif
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namespace WWOnline {
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class ChannelData :
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public RefCounted
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{
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public:
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static RefPtr<ChannelData> Create(const WOL::Channel&);
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static RefPtr<ChannelData> Create(const wchar_t* name, const wchar_t* password, int type);
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const WideStringClass& GetName(void)
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const {return mChannelName;}
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int GetType(void) const
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{return mData.type;}
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void SetLatency(int latency);
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int GetLatency(void) const
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{return mData.latency;}
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bool IsHidden(void) const
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{return (mData.hidden != 0);}
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void SetTopic(const char* topic);
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const char* GetTopic(void) const
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{return (const char*)mData.topic;}
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void SetExtraInfo(const char* exInfo);
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const char* GetExtraInfo(void) const
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{return (const char*)mData.exInfo;}
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// Check if this channel requires a password to join.
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bool IsPassworded(void) const;
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// Set the channels minimum and maximum users allowed.
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void SetMinMaxUsers(unsigned int minUsers, unsigned int maxUsers);
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// Get the minimum number of users for game.
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inline unsigned int GetMinUsers(void) const
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{return mData.minUsers;}
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// Get the maximum number of users for game.
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inline unsigned int GetMaxUsers(void) const
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{return mData.maxUsers;}
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inline unsigned int GetCurrentUsers(void) const
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{return mData.currentUsers;}
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// Set official status
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void SetOfficial(bool official);
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// Test if this channel is an official Westwood channel
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inline bool IsOfficial(void) const
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{return (mData.official != 0);}
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// Set the tournament type this channel is hosting (0 = none)
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void SetTournament(unsigned int tournamentType);
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// Get the tournament type for this channel
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inline unsigned int GetTournament(void) const
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{return mData.tournament;}
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inline unsigned int GetFlags(void) const
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{return mData.flags;}
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WOL::Channel& GetData(void)
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{return mData;}
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void UpdateData(const WOL::Channel&);
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protected:
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ChannelData(const WOL::Channel&);
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ChannelData(const wchar_t* name, const wchar_t* password, int type);
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virtual ~ChannelData();
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ChannelData(const ChannelData&);
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const ChannelData& operator=(const ChannelData&);
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WOL::Channel mData;
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WideStringClass mChannelName;
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};
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typedef enum
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{
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ChannelError = -1,
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ChannelLeft = 0,
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ChannelJoined,
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ChannelCreated,
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ChannelNotFound,
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ChannelExists,
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ChannelBadPassword,
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ChannelFull,
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ChannelBanned,
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ChannelKicked,
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ChannelNewData,
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ChannelLeaving
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} ChannelStatus;
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ChannelStatus GetChannelStatusFromHResult(HRESULT result);
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const wchar_t* GetChannelStatusDescription(ChannelStatus status);
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class ChannelEvent :
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public TypedEvent< ChannelEvent, const RefPtr<ChannelData> >
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{
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public:
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ChannelStatus GetStatus(void) const
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{return mStatus;}
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ChannelEvent(ChannelStatus status, const RefPtr<ChannelData>& channel) :
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TypedEvent< ChannelEvent, const RefPtr<ChannelData> >(channel),
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mStatus(status)
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{}
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~ChannelEvent()
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{}
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protected:
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ChannelStatus mStatus;
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};
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typedef std::list< RefPtr<ChannelData> > ChannelList;
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class ChannelListEvent :
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public TypedEvent<ChannelListEvent, ChannelList>
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{
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public:
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typedef enum {Error = -1, NewList, Update, Remove} Event;
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Event GetEvent(void) const
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{return mEvent;}
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int GetChannelType(void)
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{return mType;}
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ChannelListEvent(Event event, ChannelList& list, int type) :
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TypedEvent<ChannelListEvent, ChannelList>(list),
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mEvent(event),
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mType(type)
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{}
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~ChannelListEvent()
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{}
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protected:
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Event mEvent;
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int mType;
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};
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ChannelList::iterator FindChannelNode(ChannelList& list, const char* name);
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RefPtr<ChannelData> FindChannelInList(ChannelList& list, const wchar_t* name);
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RefPtr<ChannelData> FindChannelInList(ChannelList& list, const char* name);
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} // namespace WWOnline
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#endif // __WOLCHANNEL_H__
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