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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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101
Code/WWOnline/WOLChatMsg.h
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101
Code/WWOnline/WOLChatMsg.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/WWOnline/WOLChatMsg.h $
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*
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* DESCRIPTION
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* Chat Message representation.
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*
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* PROGRAMMER
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 6 $
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* $Modtime: 10/23/01 10:19a $
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*
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******************************************************************************/
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#ifndef __WOLCHATMSG_H__
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#define __WOLCHATMSG_H__
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#include <WWLib\WideString.h>
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#ifdef _MSC_VER
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#pragma warning (push,3)
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#endif
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#include <vector>
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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namespace WOL
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{
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struct User;
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}
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namespace WWOnline {
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class ChatMessage
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{
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public:
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ChatMessage(const WOL::User* sender, const char* message, bool isPrivate, bool isAction);
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ChatMessage(const WOL::User* sender, const wchar_t* message, bool isPrivate, bool isAction);
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ChatMessage(const wchar_t* sender, const wchar_t* message, bool isPrivate, bool isAction);
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ChatMessage(const ChatMessage&);
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virtual ~ChatMessage();
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const ChatMessage& operator=(const ChatMessage&);
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inline const WideStringClass& GetSendersName(void) const
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{return mSenderName;}
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inline const WideStringClass& GetMessage(void) const
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{return mMessage;}
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inline bool IsAction(void) const
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{return mIsAction;}
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inline bool IsPrivate(void) const
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{return mIsPrivate;}
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bool IsSenderMyself(void) const;
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bool IsSenderChannelOwner(void) const;
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bool IsSenderSquelched(void) const;
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bool IsSenderInClan(unsigned long clanID) const;
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protected:
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WideStringClass mSenderName;
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WideStringClass mMessage;
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bool mIsPrivate;
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bool mIsAction;
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unsigned long mSenderFlags;
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unsigned long mSenderClanID;
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};
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typedef std::vector<ChatMessage> ChatMessageList;
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bool IsAnsiText(const wchar_t* text);
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} // namespace WWOnline
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#endif // __WOLCHATMSG_H__
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