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Initial commit of Command & Conquer Renegade source code.
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Code/WWOnline/WOLGameOptions.h
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93
Code/WWOnline/WOLGameOptions.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/WWOnline/WOLGameOptions.h $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 4 $
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* $Modtime: 10/04/01 10:28p $
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*
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******************************************************************************/
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#ifndef __WOLGAMEOPTIONS_H__
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#define __WOLGAMEOPTIONS_H__
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#include "RefPtr.h"
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#include <WWLib\WWString.h>
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namespace WOL
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{
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#include "wolapi.h"
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}
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#ifdef _MSC_VER
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#pragma warning (push,3)
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#endif
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#include <vector>
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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namespace WWOnline {
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class GameOptionsMessage
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{
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public:
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GameOptionsMessage(const WOL::User* user, const WOL::Channel* channel, const char* options, bool isPrivate);
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virtual ~GameOptionsMessage();
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inline const char* GetSendersName(void) const
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{return (const char*)mUser.name;}
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inline const WOL::User& GetWOLUser(void) const
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{return mUser;}
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inline const WOL::Channel& GetWOLChannel(void) const
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{return mChannel;}
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inline const StringClass& GetOptions(void) const
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{return mOptions;}
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inline bool IsPrivate(void) const
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{return mIsPrivate;}
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protected:
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WOL::User mUser;
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WOL::Channel mChannel;
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StringClass mOptions;
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bool mIsPrivate;
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private:
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GameOptionsMessage(const GameOptionsMessage&);
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const GameOptionsMessage& operator=(const GameOptionsMessage&);
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};
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}
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#endif // __WOLGAMEOPTIONS_H__
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