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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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Code/WWOnline/WOLServer.h
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255
Code/WWOnline/WOLServer.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/WWOnline/WOLServer.h $
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*
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* DESCRIPTION
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* These classes encapsulate a Westwood Online Server.
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*
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* This is a base class. Derived classes include (but not necessarily limited to)
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* ChatServer, GameResultsServer, LadderServer, and WDTServer.
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*
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* Server primarily repackages the WOL Server struct
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*
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* PROGRAMMER
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 11 $
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* $Modtime: 1/11/02 5:40p $
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*
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******************************************************************************/
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#ifndef __WOLSERVER_H__
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#define __WOLSERVER_H__
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#include "RefCounted.h"
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#include "RefPtr.h"
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#include "WOLString.h"
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#include <WWLib\WWString.h>
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namespace WOL
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{
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#include <WOLAPI\wolapi.h>
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}
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namespace WWOnline {
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class ServerData :
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public RefCounted
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{
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public:
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inline WOL::Server& GetData(void)
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{return mData;}
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inline const int GetTimeZone(void) const
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{return mData.timezone;}
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inline const float GetLongitude(void) const
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{return mData.longitude;}
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inline const float GetLattitude(void) const
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{return mData.lattitude;}
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protected:
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ServerData(const WOL::Server&);
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virtual ~ServerData();
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WOL::Server mData;
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};
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// base class for chat and game servers
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class IRCServerData :
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public ServerData
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{
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public:
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static RefPtr<IRCServerData> Create(const WOL::Server&);
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inline const char* GetName(void) const
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{return mServerName;}
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inline bool IsGameServer(void) const
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{return mIsGameServer;}
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inline bool HasLanguageCode(void) const
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{return mHasLanguageCode;}
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inline bool MatchesLanguageCode(void) const
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{return mMatchesLanguageCode;}
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protected:
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IRCServerData(const WOL::Server&);
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virtual ~IRCServerData()
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{}
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private:
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StringClass mServerName;
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bool mIsGameServer;
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bool mMatchesLanguageCode;
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bool mHasLanguageCode;
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};
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// base class for non-chat/non-game servers
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class HostPortServerData :
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public ServerData
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{
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public:
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inline const char* GetName(void) const
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{return (const char*)mData.name;}
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inline const char* GetHostAddress(void) const
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{return mHostAddress;}
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inline unsigned int GetPort(void) const
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{return mHostPort;}
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protected:
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HostPortServerData(const WOL::Server&);
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virtual ~HostPortServerData()
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{}
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private:
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StringClass mHostAddress;
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unsigned int mHostPort;
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};
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class LadderServerData :
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public HostPortServerData
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{
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public:
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static RefPtr<LadderServerData> Create(const WOL::Server&);
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private:
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LadderServerData(const WOL::Server&);
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virtual ~LadderServerData()
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{}
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LadderServerData(const LadderServerData&);
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const LadderServerData& operator=(const LadderServerData&);
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};
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class GameResultsServerData :
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public HostPortServerData
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{
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public:
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static RefPtr<GameResultsServerData> Create(const WOL::Server&);
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private:
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GameResultsServerData(const WOL::Server&);
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virtual ~GameResultsServerData()
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{}
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GameResultsServerData(const GameResultsServerData&);
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const GameResultsServerData& operator=(const GameResultsServerData&);
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};
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class WDTServerData :
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public HostPortServerData
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{
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public:
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static RefPtr<WDTServerData> Create(const WOL::Server&);
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private:
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WDTServerData(const WOL::Server&);
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virtual ~WDTServerData()
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{}
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WDTServerData(const WDTServerData&);
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const WDTServerData& operator=(const WDTServerData&);
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};
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class MGLServerData :
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public HostPortServerData
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{
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public:
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static RefPtr<MGLServerData> Create(const WOL::Server&);
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private:
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MGLServerData(const WOL::Server&);
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virtual ~MGLServerData()
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{}
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MGLServerData(const MGLServerData&);
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const MGLServerData& operator=(const MGLServerData&);
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};
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class PingServerData :
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public HostPortServerData
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{
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public:
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static RefPtr<PingServerData> Create(const WOL::Server&);
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void SetPingTime(int time);
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inline int GetPingTime(void) const
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{return mPingTime;}
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protected:
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PingServerData(const WOL::Server&);
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virtual ~PingServerData()
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{}
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// Prevent copy and assignment
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PingServerData(const PingServerData&);
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const PingServerData& operator=(const PingServerData&);
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private:
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int mPingTime;
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};
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class ServerError
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{
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public:
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ServerError(int code, const char* description, unsigned long data = 0) :
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mCode(code),
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mDescription(description),
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mData(data)
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{}
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inline int GetErrorCode(void)
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{return mCode;}
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inline const wchar_t* GetDescription(void) const
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{return WOLSTRING(mDescription);}
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inline unsigned int GetData(void) const
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{return mData;}
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private:
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ServerError(const ServerError&);
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const ServerError& operator=(const ServerError&);
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int mCode;
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StringClass mDescription;
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unsigned long mData;
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};
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} // namespace WWOnline
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#endif // __WOLSERVER_H__
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