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Initial commit of Command & Conquer Renegade source code.
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Code/ww3d2/animatedsoundmgr.h
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108
Code/ww3d2/animatedsoundmgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ww3d2 *
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* *
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* $Archive:: /Commando/Code/ww3d2/animatedsoundmgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/13/01 6:05p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __ANIMATEDSOUNDMGR_H
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#define __ANIMATEDSOUNDMGR_H
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#include "simplevec.h"
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#include "vector.h"
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#include "hashtemplate.h"
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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class HTreeClass;
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class HAnimClass;
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class Matrix3D;
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//////////////////////////////////////////////////////////////////////
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//
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// AnimatedSoundMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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class AnimatedSoundMgrClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Initialization and shutdown
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//
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static void Initialize (const char *ini_filename = NULL);
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static void Shutdown (void);
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//
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// Sound playback
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//
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static bool Does_Animation_Have_Embedded_Sounds (HAnimClass *anim);
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static float Trigger_Sound (HAnimClass *anim, float old_frame, float new_frame, const Matrix3D &tm);
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private:
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///////////////////////////////////////////////////////////////////
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// Private data types
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///////////////////////////////////////////////////////////////////
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typedef struct
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{
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int Frame;
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int SoundDefinitionID;
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} ANIM_SOUND_INFO;
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typedef SimpleDynVecClass<ANIM_SOUND_INFO> ANIM_SOUND_LIST;
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///////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////
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static HashTemplateClass<StringClass, ANIM_SOUND_LIST *> AnimationNameHash;
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static DynamicVectorClass<ANIM_SOUND_LIST *> AnimSoundLists;
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///////////////////////////////////////////////////////////////////
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// Private methods
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///////////////////////////////////////////////////////////////////
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static ANIM_SOUND_LIST * Find_Sound_List (HAnimClass *anim);
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};
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#endif //__ANIMATEDSOUNDMGR_H
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