mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
68
Code/ww3d2/assetstatus.h
Normal file
68
Code/ww3d2/assetstatus.h
Normal file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef WW3D_ASSET_STATUS_H
|
||||
#define WW3D_ASSET_STATUS_H
|
||||
|
||||
#include "always.h"
|
||||
#include "hashtemplate.h"
|
||||
|
||||
class AssetStatusClass
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
REPORT_LOAD_ON_DEMAND_ROBJ,
|
||||
REPORT_LOAD_ON_DEMAND_HANIM,
|
||||
REPORT_LOAD_ON_DEMAND_HTREE,
|
||||
REPORT_MISSING_ROBJ,
|
||||
REPORT_MISSING_HANIM,
|
||||
REPORT_MISSING_HTREE,
|
||||
REPORT_COUNT
|
||||
};
|
||||
|
||||
AssetStatusClass();
|
||||
~AssetStatusClass();
|
||||
|
||||
void Enable_Reporting(bool enable) { Reporting=enable; }
|
||||
void Enable_Load_On_Demand_Reporting(bool enable) { LoadOnDemandReporting=enable; }
|
||||
|
||||
void Report_Load_On_Demand_RObj(const char* name);
|
||||
void Report_Load_On_Demand_HAnim(const char* name);
|
||||
void Report_Load_On_Demand_HTree(const char* name);
|
||||
|
||||
void Report_Missing_RObj(const char* name);
|
||||
void Report_Missing_HAnim(const char* name);
|
||||
void Report_Missing_HTree(const char* name);
|
||||
|
||||
static AssetStatusClass* Peek_Instance() { return &Instance; }
|
||||
|
||||
private:
|
||||
bool Reporting;
|
||||
bool LoadOnDemandReporting;
|
||||
static AssetStatusClass Instance;
|
||||
HashTemplateClass<StringClass, int> ReportHashTables[REPORT_COUNT];
|
||||
|
||||
void Add_To_Report(int index, const char* name);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user