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Initial commit of Command & Conquer Renegade source code.
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59
Code/ww3d2/bmp2d.h
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59
Code/ww3d2/bmp2d.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***************************************************************************
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* *
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* Project Name : Commando/G *
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* *
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* $Archive:: /Commando/Code/ww3d2/bmp2d.h $*
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* *
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* $Author:: Hector_y $*
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* *
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* $Modtime:: 2/21/01 1:31p $*
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* *
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* $Revision:: 3 $*
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef BMP2D_H
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#define BMP2D_H
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#include "dynamesh.h"
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class Bitmap2DObjClass : public DynamicScreenMeshClass
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{
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public:
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Bitmap2DObjClass(const char *filename, float norm_x, float norm_y,
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bool center, bool additive, bool colorizable = false, int width = -1, int height = -1, bool ignore_alpha = false);
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Bitmap2DObjClass(TextureClass *texture, float norm_x, float norm_y,
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bool center, bool additive, bool colorizable = false, bool ignore_alpha = false);
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Bitmap2DObjClass( const Bitmap2DObjClass & src) : DynamicScreenMeshClass(src) {}
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virtual RenderObjClass * Clone(void) const;
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virtual int Class_ID(void) const { return CLASSID_BITMAP2D; }
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};
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#endif
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