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Initial commit of Command & Conquer Renegade source code.
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206
Code/ww3d2/dllist.h
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206
Code/ww3d2/dllist.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ww3d *
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* *
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* $Archive:: /Commando/Code/ww3d2/dllist.h $*
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* *
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* Original Author:: Jani Penttinen *
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 3/21/01 6:18p $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef DLLIST_H
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#define DLLIST_H
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template <class T> class DLNodeClass;
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template <class T>
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class DLListClass
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{
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friend DLNodeClass<T>;
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DLNodeClass<T>* head;
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DLNodeClass<T>* tail;
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public:
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DLListClass() : head(0), tail(0) {}
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virtual ~DLListClass() { }
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void Add_Head(DLNodeClass<T>* node);
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void Remove_Head();
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void Add_Tail(DLNodeClass<T>* node);
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void Remove_Tail();
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T* Head() { return static_cast<T*>(head); }
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T* Tail() { return static_cast<T*>(tail); }
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const T* Const_Head() const { return static_cast<const T*>(head); }
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const T* Const_Tail() const { return static_cast<const T*>(tail); }
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};
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// Destroy-list will call delete for all nodes when the list is destructed. Note that the class doesn't work
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// with undeclared pointer types (destructor has to be known).
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template <class T>
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class DLDestroyListClass : public DLListClass<T>
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{
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public:
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virtual ~DLDestroyListClass()
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{
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while (T* t=Head()) {
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delete t;
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}
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}
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};
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template <class T>
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class DLNodeClass
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{
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friend DLListClass<T>;
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DLNodeClass<T>* succ;
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DLNodeClass<T>* pred;
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DLListClass<T>* list;
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public:
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DLNodeClass() : succ(0), pred(0), list(0) {}
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~DLNodeClass() { Remove(); }
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void Insert_Before(DLNodeClass<T>* n)
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{
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list=n->list;
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succ=n;
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pred=n->pred;
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if (n->pred) n->pred->succ=this;
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n->pred=this;
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if (list->head==n) {
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list->head=this;
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}
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}
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void Insert_After(DLNodeClass<T>* n)
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{
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list=n->list;
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pred=n;
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succ=n->succ;
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if (n->succ) n->succ->pred=this;
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n->succ=this;
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if (list->tail==n) {
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list->tail=this;
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}
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}
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void Remove()
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{
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if (!list) return;
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if (list->Head()==this) {
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DLListClass<T>* tmp_list=list;
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list=0;
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tmp_list->Remove_Head();
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return;
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}
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if (list->Tail()==this) {
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DLListClass<T>* tmp_list=list;
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list=0;
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tmp_list->Remove_Tail();
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return;
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}
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if (succ) succ->pred=pred;
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if (pred) pred->succ=succ;
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list=0;
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}
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T* Succ() { return static_cast<T*>(succ); }
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T* Pred() { return static_cast<T*>(pred); }
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const T* Const_Succ() const { return static_cast<const T*>(succ); }
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const T* Const_Pred() const { return static_cast<const T*>(pred); }
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DLListClass<T>* List() { return list; }
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};
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template <class T>
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inline void DLListClass<T>::Add_Head(DLNodeClass<T>* n)
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{
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n->list=this;
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if (head) {
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n->Insert_Before(head);
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head=n;
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}
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else {
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tail=n;
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head=n;
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n->succ=0;
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n->pred=0;
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}
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}
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template <class T>
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inline void DLListClass<T>::Add_Tail(DLNodeClass<T>* n)
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{
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n->list=this;
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if (tail) {
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n->Insert_After(tail);
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tail=n;
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}
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else {
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tail=n;
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head=n;
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n->succ=0;
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n->pred=0;
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}
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}
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template <class T>
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inline void DLListClass<T>::Remove_Head()
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{
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if (!head) return;
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DLNodeClass<T>* n=head;
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head=head->Succ();
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if (!head) tail=head;
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else head->pred=0;
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n->Remove();
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}
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template <class T>
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inline void DLListClass<T>::Remove_Tail()
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{
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if (!tail) return;
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DLNodeClass<T>* n=tail;
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tail=tail->Pred();
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if (!tail) head=tail;
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else tail->succ=0;
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n->Remove();
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}
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#endif //DLLIST_H
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