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Initial commit of Command & Conquer Renegade source code.
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96
Code/ww3d2/htreemgr.h
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96
Code/ww3d2/htreemgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/ww3d2/htreemgr.h 2 9/19/01 6:17p Jani_p $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando / G 3D Library *
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* *
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* $Archive:: /Commando/Code/ww3d2/htreemgr.h $*
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* *
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* Author:: Greg_h *
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* *
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* $Modtime:: 9/13/01 7:22p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef HTREEMGR_H
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#define HTREEMGR_H
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#include "always.h"
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#include "bittype.h"
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#include "hashtemplate.h"
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class FileClass;
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class ChunkLoadClass;
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class HTreeClass;
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class StringClass;
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/*
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HTreeManagerClass
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This class is used to keep track of all of the hierarchy trees.
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A hierarchy tree is the base pose for a hierarchy model.
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*/
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class HTreeManagerClass
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{
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public:
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HTreeManagerClass(void);
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~HTreeManagerClass(void);
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int Load_Tree(ChunkLoadClass & cload);
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int Num_Trees(void) { return NumTrees; }
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HTreeClass * Get_Tree(const char * name);
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HTreeClass * Get_Tree(int id);
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uint32 Get_Tree_Handle(char * name);
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void Free_All_Trees(void);
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int Get_Tree_ID(const char * name);
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char * Get_Tree_Name(const int id);
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private:
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enum {
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MAX_TREES = 4096
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};
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void Free(void);
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int NumTrees;
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HTreeClass * TreePtr[MAX_TREES]; // TODO: no no! make this dynamic...
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HashTemplateClass<StringClass,HTreeClass*> TreeHash;
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};
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#endif
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