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Initial commit of Command & Conquer Renegade source code.
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Code/ww3d2/layer.h
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Code/ww3d2/layer.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /VSS_Sync/ww3d2/layer.h $*
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* *
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* $Author:: Vss_sync $*
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* *
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* $Modtime:: 8/29/01 7:29p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef LAYER_H
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#define LAYER_H
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#include "always.h"
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#include "listnode.h"
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#include "vector3.h"
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class SceneClass;
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class CameraClass;
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class LayerClass;
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typedef Node<LayerClass *> LayerNodeClass;
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class LayerClass : public LayerNodeClass
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{
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public:
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LayerClass(void);
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LayerClass(SceneClass * s,CameraClass * c,bool clear = false,bool clearz = false,const Vector3 & color = Vector3(0,0,0));
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LayerClass(const LayerClass & src);
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~LayerClass(void);
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/*
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** The following functions will handle the references of the Scene and Camera
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** objects properly.
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*/
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void Set_Scene(SceneClass * scene);
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SceneClass * Get_Scene(void) const;
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SceneClass * Peek_Scene(void) const;
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void Set_Camera(CameraClass * cam);
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CameraClass * Get_Camera(void) const;
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CameraClass * Peek_Camera(void) const;
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// [SKB: Aug 14 2001 @ 1:53pm] :
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// Add a method to copy one layer to another - I would like to create an assignment
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// operator but it could break old code.
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void Set(const LayerClass & layer);
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/*
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** LayerClass members are public since this is a "lightweight" class
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*/
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bool Clear;
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bool ClearZ;
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Vector3 ClearColor;
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SceneClass * Scene;
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CameraClass * Camera;
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};
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typedef List<LayerClass *> LayerListClass;
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#endif //LAYER_H
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