Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef DX8_MISSING_TEXTURE_H
#define DX8_MISSING_TEXTURE_H
#include "always.h"
struct IDirect3DTexture8;
struct IDirect3DSurface8;
class MissingTexture
{
public:
static void _Init();
static void _Deinit();
static IDirect3DTexture8* _Get_Missing_Texture(); // Return a reference to missing texture
static IDirect3DSurface8* _Create_Missing_Surface(); // Create new surface which contain missing texture image
};
#endif // DX8_MISSING_TEXTURE