mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
85
Code/ww3d2/polyinfo.cpp
Normal file
85
Code/ww3d2/polyinfo.cpp
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : WW3D *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/ww3d2/polyinfo.cpp $*
|
||||
* *
|
||||
* Original Author:: Greg Hjelstrom *
|
||||
* *
|
||||
* $Author:: Greg_h $*
|
||||
* *
|
||||
* $Modtime:: 2/07/01 12:50p $*
|
||||
* *
|
||||
* $Revision:: 3 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#include "polyinfo.h"
|
||||
#include "texture.h"
|
||||
#include "vertmaterial.h"
|
||||
#include "shader.h"
|
||||
|
||||
void PolygonInfoClass::Set_Texture(TextureClass *texture)
|
||||
{
|
||||
if(texture)
|
||||
texture->Add_Ref();
|
||||
if(Texture)
|
||||
Texture->Release_Ref();
|
||||
Texture = texture;
|
||||
}
|
||||
void PolygonInfoClass::Set_Vertex_Material(VertexMaterialClass *vertexMaterial)
|
||||
{
|
||||
if(vertexMaterial)
|
||||
vertexMaterial->Add_Ref();
|
||||
if(VertexMaterial)
|
||||
VertexMaterial->Release_Ref();
|
||||
|
||||
VertexMaterial = vertexMaterial;
|
||||
}
|
||||
|
||||
void PolygonInfoClass::Set_Shader(ShaderClass *shader)
|
||||
{
|
||||
if(Shader)
|
||||
delete Shader;
|
||||
|
||||
// todo : update for refcounted shaders
|
||||
Shader = new ShaderClass(* shader);
|
||||
}
|
||||
|
||||
|
||||
PolygonInfoClass::~PolygonInfoClass()
|
||||
{
|
||||
if(Texture)
|
||||
Texture->Release_Ref();
|
||||
if(VertexMaterial)
|
||||
VertexMaterial->Release_Ref();
|
||||
|
||||
// todo : update for refcounted shaders
|
||||
if(Shader)
|
||||
delete Shader;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user