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Initial commit of Command & Conquer Renegade source code.
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Code/ww3d2/polyinfo.h
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94
Code/ww3d2/polyinfo.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ww3d *
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* *
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* $Archive:: /Commando/Code/ww3d2/polyinfo.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 2/07/01 12:48p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef POLYINFO_H
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#define POLYINFO_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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class TextureClass;
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class VertexMaterialClass;
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class ShaderClass;
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/**
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** PolyInfo.h
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**
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** This class is a simple storage class that keeps track of a texture, vertex material
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** and a shader.
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**
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*/
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class PolygonInfoClass
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{
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public:
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TextureClass * Peek_Texture() const { return Texture; }
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VertexMaterialClass * Peek_Vertex_Material() const { return VertexMaterial; }
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ShaderClass * Peek_Shader() const { return Shader; }
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void Set_Texture(TextureClass *texture);
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void Set_Vertex_Material(VertexMaterialClass *vertexMaterial);
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void Set_Shader(ShaderClass *shader);
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void Set(TextureClass *texture, VertexMaterialClass *vertexMaterial, ShaderClass *shader)
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{
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Set_Texture(texture);
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Set_Vertex_Material(vertexMaterial);
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Set_Shader(shader);
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}
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PolygonInfoClass(TextureClass *texture = 0, VertexMaterialClass *vertexMaterial = 0, ShaderClass *shader = 0)
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: Texture(0), VertexMaterial(0), Shader(0)
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{
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Set(texture, vertexMaterial, shader);
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}
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~PolygonInfoClass();
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protected:
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TextureClass *Texture;
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VertexMaterialClass *VertexMaterial;
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ShaderClass *Shader;
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};
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#endif
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