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Initial commit of Command & Conquer Renegade source code.
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60
Code/ww3d2/sortingrenderer.h
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60
Code/ww3d2/sortingrenderer.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef SORTING_RENDERER_H
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#define SORTING_RENDERER_H
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#include "always.h"
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struct SortingNodeStruct;
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class SphereClass;
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class SortingRendererClass
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{
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static bool _EnableTriangleDraw;
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static void Flush_Sorting_Pool();
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static void Insert_To_Sorting_Pool(SortingNodeStruct* state);
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public:
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static void Insert_Triangles(
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const SphereClass& bounding_sphere,
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unsigned short start_index,
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unsigned short polygon_count,
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unsigned short min_vertex_index,
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unsigned short vertex_count);
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static void Insert_Triangles(
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unsigned short start_index,
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unsigned short polygon_count,
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unsigned short min_vertex_index,
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unsigned short vertex_count);
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static void Flush();
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static void Deinit();
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static void _Enable_Triangle_Draw(bool enable) { _EnableTriangleDraw=enable; }
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static bool _Is_Triangle_Draw_Enabled() { return _EnableTriangleDraw; }
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};
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#endif
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