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Initial commit of Command & Conquer Renegade source code.
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Code/ww3d2/txt.h
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58
Code/ww3d2/txt.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TXT_H
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#define TXT_H
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class FontClass;
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class ConvertClass;
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class TextureClass;
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class TextTextureClass {
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public:
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TextTextureClass(void);
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~TextTextureClass(void);
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// function to rebuild the texture with the new parameters
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bool Build_Texture(FontClass &font, const char *str, int fore, int back, ConvertClass &conv);
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// returns a pointer to the texture that we created
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TextureClass *Get_Texture(void) {return Texture;}
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// accessor method for the size of the texture we created
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int Get_Texture_Size(void) {return TextureSize;}
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private:
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// function to determine if the texture needs to be rebuilt based on its parameters
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bool Is_Texture_Valid(FontClass &font, const char *str, int fore, int back, ConvertClass &conv);
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// all the parameters we need to remember to deterimine if the texture is changing
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// (changing any of these means the texture needs to be rebuilt)
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char *TextureString;
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FontClass *Font;
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ConvertClass *Convert;
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int ForegroundColor;
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int BackgroundColor;
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// pointer to the created texture if we have created it so far
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TextureClass *Texture;
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// the size of the texture we created (created textures are square)
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int TextureSize;
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};
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#endif
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