Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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Code/ww3d2/txt.h Normal file
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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TXT_H
#define TXT_H
class FontClass;
class ConvertClass;
class TextureClass;
class TextTextureClass {
public:
TextTextureClass(void);
~TextTextureClass(void);
// function to rebuild the texture with the new parameters
bool Build_Texture(FontClass &font, const char *str, int fore, int back, ConvertClass &conv);
// returns a pointer to the texture that we created
TextureClass *Get_Texture(void) {return Texture;}
// accessor method for the size of the texture we created
int Get_Texture_Size(void) {return TextureSize;}
private:
// function to determine if the texture needs to be rebuilt based on its parameters
bool Is_Texture_Valid(FontClass &font, const char *str, int fore, int back, ConvertClass &conv);
// all the parameters we need to remember to deterimine if the texture is changing
// (changing any of these means the texture needs to be rebuilt)
char *TextureString;
FontClass *Font;
ConvertClass *Convert;
int ForegroundColor;
int BackgroundColor;
// pointer to the created texture if we have created it so far
TextureClass *Texture;
// the size of the texture we created (created textures are square)
int TextureSize;
};
#endif