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Initial commit of Command & Conquer Renegade source code.
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88
Code/wwlib/Except.h
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88
Code/wwlib/Except.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/Except.h $*
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* *
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* $Author:: Steve_t $*
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* *
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* $Modtime:: 2/07/02 12:28p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#ifndef EXCEPT_H
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#define EXCEPT_H
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#ifdef _MSC_VER
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#include "win.h"
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/*
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** Forward Declarations
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*/
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typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS;
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typedef struct _CONTEXT CONTEXT;
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int Exception_Handler(int exception_code, EXCEPTION_POINTERS *e_info);
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int Stack_Walk(unsigned long *return_addresses, int num_addresses, CONTEXT *context = NULL);
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bool Lookup_Symbol(void *code_ptr, char *symbol, int &displacement);
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void Load_Image_Helper(void);
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void Register_Thread_ID(unsigned long thread_id, char *thread_name, bool main = false);
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void Unregister_Thread_ID(unsigned long thread_id, char *thread_name);
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void Register_Application_Exception_Callback(void (*app_callback)(void));
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void Register_Application_Version_Callback(char *(*app_version_callback)(void));
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void Set_Exit_On_Exception(bool set);
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bool Is_Trying_To_Exit(void);
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unsigned long Get_Main_Thread_ID(void);
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#if (0)
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bool Register_Thread_Handle(unsigned long thread_id, HANDLE thread_handle);
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int Get_Num_Thread(void);
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HANDLE Get_Thread_Handle(int thread_index);
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#endif //(0)
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/*
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** Register dump variables. These are used to allow the game to restart from an arbitrary
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** position after an exception occurs.
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*/
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extern unsigned long ExceptionReturnStack;
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extern unsigned long ExceptionReturnAddress;
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extern unsigned long ExceptionReturnFrame;
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typedef struct tThreadInfoType {
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char ThreadName[128];
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unsigned long ThreadID;
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HANDLE ThreadHandle;
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bool Main;
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} ThreadInfoType;
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#endif //_MSC_VER
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#endif //EXCEPT_H
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