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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
238
Code/wwlib/WWCOMUtil.cpp
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238
Code/wwlib/WWCOMUtil.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* NAME
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* $Archive: /Commando/Code/wwlib/WWCOMUtil.cpp $
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*
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* DESCRIPTION
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* COM utility functions and macros
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 2 $
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* $Modtime: 8/02/01 3:00p $
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*
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******************************************************************************/
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#include "WWCOMUtil.h"
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/******************************************************************************
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*
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* NAME
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* Dispatch_GetProperty
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*
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* DESCRIPTION
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*
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* INPUTS
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* Dispatch - Dispatch interface pointer.
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* Property - Name of property to get.
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* Value - Property value.
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*
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* RESULT
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*
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******************************************************************************/
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STDMETHODIMP Dispatch_GetProperty(IDispatch* object, const OLECHAR* propName,
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VARIANT* result)
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{
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result->vt = VT_EMPTY;
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result->lVal = 0;
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// Get the dispid for the named property
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OLECHAR* member = const_cast<OLECHAR*>(propName);
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DISPID dispid;
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HRESULT hr = object->GetIDsOfNames(IID_NULL, &member, 1,
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LOCALE_SYSTEM_DEFAULT, &dispid);
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if (SUCCEEDED(hr))
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{
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// Get the property
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DISPPARAMS params = {NULL, NULL, 0, 0};
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UINT argErr = 0;
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hr = object->Invoke(dispid, IID_NULL, LOCALE_SYSTEM_DEFAULT,
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DISPATCH_PROPERTYGET, ¶ms, result, NULL, &argErr);
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}
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return hr;
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}
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/******************************************************************************
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*
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* NAME
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* Dispatch_PutProperty
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*
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* DESCRIPTION
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*
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* INPUTS
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* Dispatch - Dispatch interface pointer.
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* Property - Name of property to put.
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* Value - Property value.
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*
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* RESULT
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*
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******************************************************************************/
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STDMETHODIMP Dispatch_PutProperty(IDispatch* object, const OLECHAR* propName,
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VARIANT* propValue)
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{
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// Get the dispid for the named property
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OLECHAR* member = const_cast<OLECHAR*>(propName);
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DISPID dispid;
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HRESULT hr = object->GetIDsOfNames(IID_NULL, &member, 1,
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LOCALE_SYSTEM_DEFAULT, &dispid);
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if (SUCCEEDED(hr))
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{
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// Get the property
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DISPPARAMS params = {NULL, NULL, 0, 0};
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params.cArgs = 1;
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params.rgvarg = propValue;
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VARIANT result;
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UINT argErr = 0;
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hr = object->Invoke(dispid, IID_NULL, LOCALE_SYSTEM_DEFAULT,
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DISPATCH_PROPERTYPUT, ¶ms, &result, NULL, &argErr);
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}
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return hr;
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}
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/******************************************************************************
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*
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* NAME
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* Dispatch_InvokeMethod
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*
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* DESCRIPTION
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*
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* INPUTS
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* Dispatch - Dispatch interface pointer.
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* Method - Method name
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* Params - Parameters
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* Result - On return; result of method call
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*
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* RESULT
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*
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******************************************************************************/
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STDMETHODIMP Dispatch_InvokeMethod(IDispatch* object, const OLECHAR* methodName,
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DISPPARAMS* params, VARIANT* result)
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{
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// Get the dispid for the named property
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OLECHAR* member = const_cast<OLECHAR*>(methodName);
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DISPID dispid;
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HRESULT hr = object->GetIDsOfNames(IID_NULL, &member, 1,
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LOCALE_SYSTEM_DEFAULT, &dispid);
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if (SUCCEEDED(hr))
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{
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UINT argErr = 0;
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hr = object->Invoke(dispid, IID_NULL, LOCALE_SYSTEM_DEFAULT,
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DISPATCH_METHOD, params, result, NULL, &argErr);
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}
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return hr;
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}
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/******************************************************************************
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*
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* NAME
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* RegisterCOMServer
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*
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* DESCRIPTION
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* Register an in-process COM server DLL.
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*
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* INPUTS
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* DLLName - Name of DLL to register.
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*
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* RESULT
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* Success - True if operation successful.
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*
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******************************************************************************/
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bool RegisterCOMServer(const char* dllName)
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{
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bool success = false;
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HINSTANCE hInst = LoadLibrary(dllName);
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if (hInst != NULL)
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{
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FARPROC regServerProc = GetProcAddress(hInst, "DllRegisterServer");
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if (regServerProc != NULL)
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{
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HRESULT hr = regServerProc();
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success = SUCCEEDED(hr);
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}
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FreeLibrary(hInst);
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}
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return success;
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}
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/******************************************************************************
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*
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* NAME
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* UnregisterCOMServer
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*
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* DESCRIPTION
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* Unregister a in-process COM server DLL.
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*
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* INPUTS
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* DLLName - Name of DLL to unregister.
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*
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* RESULT
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* Success - True if operation successful.
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*
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******************************************************************************/
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bool UnregisterCOMServer(const char* dllName)
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{
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bool success = false;
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HINSTANCE hInst = LoadLibrary(dllName);
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if (hInst != NULL)
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{
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FARPROC unregServerProc = GetProcAddress(hInst, "DllUnregisterServer");
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if (unregServerProc != NULL)
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{
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HRESULT hr = unregServerProc();
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success = SUCCEEDED(hr);
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}
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FreeLibrary(hInst);
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}
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return success;
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}
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