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Initial commit of Command & Conquer Renegade source code.
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Code/wwlib/WWCOMUtil.h
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60
Code/wwlib/WWCOMUtil.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* NAME
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* $Archive: /Commando/Code/wwlib/WWCOMUtil.h $
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*
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* DESCRIPTION
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* COM utility functions and macros
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 3 $
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* $Modtime: 8/02/01 3:00p $
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*
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******************************************************************************/
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#ifndef __WWCOMUTIL_H__
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#define __WWCOMUTIL_H__
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#include <oaidl.h>
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//! Invoke PropertyGet on IDispatch interface.
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HRESULT STDMETHODCALLTYPE Dispatch_GetProperty(IDispatch* object,
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const OLECHAR* propName, VARIANT* result);
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//! Invoke PropertyPut on IDispatch interface.
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HRESULT STDMETHODCALLTYPE Dispatch_PutProperty(IDispatch* object,
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const OLECHAR* propName, VARIANT* propValue);
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//! Invoke Method on IDispatch interface.
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HRESULT STDMETHODCALLTYPE Dispatch_InvokeMethod(IDispatch* object,
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const OLECHAR* methodName, DISPPARAMS* params, VARIANT* result);
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//! Register COM in-process DLL server
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bool RegisterCOMServer(const char* dllName);
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//! Unregister COM in-process DLL server
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bool UnregisterCOMServer(const char* dllName);
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#endif // __WWCOMUTIL_H__
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