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Initial commit of Command & Conquer Renegade source code.
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77
Code/wwlib/bsearch.h
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77
Code/wwlib/bsearch.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef BSEARCH_H
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#define BSEARCH_H
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/*
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** Binary searching template. It can be faster than the built in C library
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** version since the comparison function can be inlined. If the comparison
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** process is significantly more time consuming than the overhead of
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** a function call, then using the C library version would be appropriate.
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*/
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template<class T>
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T * Binary_Search(T * A, int n, T const & target)
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{
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const T * pointer = A;
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int stride = n;
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/*
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** Keep binary searching until a match has been found
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** or the search has resulted in no match.
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*/
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while (0 < stride) {
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int const pivot = stride / 2;
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T const * const tryptr = pointer + pivot;
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/*
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** Binary stride forward or backward depending on if the candidate
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** element is smaller or larger than the target element. If
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** smaller, then merely adjusting the stride is required. If larger,
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** then the base pointer must be adjusted and the stride must be
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** moved backward.
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*/
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if (target < *tryptr) {
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stride = pivot;
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} else {
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/*
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** An exact match results in the pointer being found
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** and returned to the caller. This check is performed
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** here since 50% of the time, the first compare will
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** be true and thus the equality comparison would be
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** called less often -- should be faster as a result.
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*/
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if (*tryptr == target) {
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return ((T *) tryptr);
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}
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pointer = tryptr + 1;
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stride -= pivot + 1;
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}
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}
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return (NULL);
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}
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#endif
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