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Initial commit of Command & Conquer Renegade source code.
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Code/wwlib/bsurface.h
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87
Code/wwlib/bsurface.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /G/wwlib/bsurface.h $*
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* *
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* $Author:: Eric_c $*
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* *
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* $Modtime:: 4/02/99 11:59a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef BSURFACE_H
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#define BSURFACE_H
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#include "buff.h"
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#include "xsurface.h"
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/*
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** This class handles a simple surface that exists in system RAM.
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*/
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class BSurface : public XSurface
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{
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public:
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BSurface(int width, int height, int bbp, void * buffer=NULL) :
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XSurface(width, height),
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BBP(bbp),
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Buff(buffer, width * height * bbp)
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{
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}
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/*
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** Gets and frees a direct pointer to the buffer.
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*/
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virtual void * Lock(Point2D point = Point2D(0, 0)) const
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{
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XSurface::Lock();
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return(((char*)Buff.Get_Buffer()) + point.Y * Stride() + point.X * Bytes_Per_Pixel());
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}
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/*
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** Queries information about the surface.
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*/
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virtual int Bytes_Per_Pixel(void) const {return(BBP);}
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virtual int Stride(void) const {return(Get_Width() * BBP);}
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protected:
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/*
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** Recorded bytes per pixel (used when determining pixel positions).
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*/
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int BBP;
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/*
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** Tracks the buffer that this surface represents.
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*/
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Buffer Buff;
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};
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#endif
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