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Initial commit of Command & Conquer Renegade source code.
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85
Code/wwlib/bufffile.h
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85
Code/wwlib/bufffile.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/bufffile.h $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 10/31/01 3:33p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* RawFileClass::File_Name -- Returns with the filename associate with the file object. *
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* RawFileClass::RawFileClass -- Default constructor for a file object. *
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* RawFileClass::~RawFileClass -- Default deconstructor for a file object. *
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* RawFileClass::Is_Open -- Checks to see if the file is open or not. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef BUFFFILE_H
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#define BUFFFILE_H
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#include "rawfile.h"
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/*
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** This is the definition of a buffered read raw file class.
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*/
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class BufferedFileClass : public RawFileClass
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{
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typedef RawFileClass BASECLASS;
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public:
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BufferedFileClass(char const *filename);
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BufferedFileClass(void);
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BufferedFileClass (RawFileClass const & f);
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BufferedFileClass & operator = (BufferedFileClass const & f);
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virtual ~BufferedFileClass(void);
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virtual int Read(void *buffer, int size);
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virtual int Seek(int pos, int dir=SEEK_CUR);
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virtual int Write(void const *buffer, int size);
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virtual void Close(void);
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protected:
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static void Set_Desired_Buffer_Size( int size ) { _DesiredBufferSize = size; }
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void Reset_Buffer( void );
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private:
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unsigned char * Buffer; // The read buffer
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unsigned int BufferSize; // The allocated size of the read buffer
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int BufferAvailable; // The amount of data in the read buffer
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int BufferOffset; // The data already given out
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static int _DesiredBufferSize;
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};
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#endif
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