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Initial commit of Command & Conquer Renegade source code.
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Code/wwlib/font.h
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70
Code/wwlib/font.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/font.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 11/28/00 2:40p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef FONT_H
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#define FONT_H
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#include "convert.h"
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#include "point.h"
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#include "trect.h"
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#include <stddef.h>
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class Surface;
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/*
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** A font object represent the data that comprises the individual characters as well
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** as drawing text in the font to a surface. This is an abstract base class that is to be
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** derived into a concrete version.
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*/
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class FontClass {
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public:
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virtual ~FontClass(void) {}
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virtual int Char_Pixel_Width(char c) const = 0;
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virtual int String_Pixel_Width(char const * string) const = 0;
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virtual int Get_Width(void) const = 0;
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virtual int Get_Height(void) const = 0;
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virtual Point2D Print(char const * string, Surface & surface, Rect const & cliprect, Point2D const & point, ConvertClass const & converter, unsigned char const * remap=NULL) const = 0;
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virtual int Set_XSpacing(int x) = 0;
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virtual int Set_YSpacing(int y) = 0;
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};
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#endif
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