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Initial commit of Command & Conquer Renegade source code.
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88
Code/wwlib/inisup.h
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88
Code/wwlib/inisup.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWLib *
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* *
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* $Archive:: /G/wwlib/inisup.h $*
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* *
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* $Author:: Eric_c $*
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* *
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* $Modtime:: 4/02/99 11:59a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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/*
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** This header defines generally unused member structures used by the INI class.
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** Previously these were member structures of the INI class but they were separated
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** to help reduce header dependancies. -ehc
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*/
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#include "listnode.h"
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#include "index.h"
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#include "crc.h"
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/*
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** The value entries for the INI file are stored as objects of this type.
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** The entry identifier and value string are combined into this object.
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*/
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struct INIEntry : public Node<INIEntry *> {
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INIEntry(char * entry = NULL, char * value = NULL) : Entry(entry), Value(value) {}
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~INIEntry(void);
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// ~INIEntry(void) {free(Entry);Entry = NULL;free(Value);Value = NULL;}
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// int Index_ID(void) const {return(CRCEngine()(Entry, strlen(Entry)));};
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int Index_ID(void) const { return CRC::String(Entry);};
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char * Entry;
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char * Value;
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};
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/*
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** Each section (bracketed) is represented by an object of this type. All entries
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** subordinate to this section are attached.
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*/
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struct INISection : public Node<INISection *> {
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INISection(char * section) : Section(section) {}
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~INISection(void);
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// ~INISection(void) {free(Section);Section = 0;EntryList.Delete();}
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INIEntry * Find_Entry(char const * entry) const;
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// int Index_ID(void) const {return(CRCEngine()(Section, strlen(Section)));};
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int Index_ID(void) const { return CRC::String(Section); };
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char * Section;
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List<INIEntry *> EntryList;
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IndexClass<int, INIEntry *> EntryIndex;
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private:
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INISection(INISection const & rvalue);
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INISection operator = (INISection const & rvalue);
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};
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