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Initial commit of Command & Conquer Renegade source code.
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Code/wwlib/pcx.h
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77
Code/wwlib/pcx.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Library/PCX.H $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 7/22/97 11:37a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef PCX_H
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#define PCX_H
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#include "bsurface.h"
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#include "palette.h"
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#include "wwfile.h"
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#include <string.h>
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struct RGB {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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};
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struct PCX_HEADER
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{
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char id;
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char version;
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char encoding;
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char pixelsize;
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short x;
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short y;
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short width;
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short height;
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short xres;
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short yres;
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RGB ega_palette[16];
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char nothing;
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char color_planes;
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unsigned short byte_per_line;
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short palette_type;
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char filler[58];
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};
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Surface * Read_PCX_File(FileClass & file_handle, PaletteClass * palette= NULL, void * buff=NULL, long size=0);
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//Surface * Read_PCX_File (char * name, Buffer & Buff, PaletteClass * palette= NULL) ;
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bool Write_PCX_File(FileClass & file, Surface & pic, PaletteClass * palette);
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#endif
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