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Initial commit of Command & Conquer Renegade source code.
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57
Code/wwlib/rndstrng.cpp
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57
Code/wwlib/rndstrng.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/rndstrng.cpp $*
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 9/01/01 11:05a $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "rndstrng.h"
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#include "wwstring.h"
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/*
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**
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*/
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void RandomStringClass::Add_String( const char * str )
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{
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Strings.Add( str );
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}
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const char * RandomStringClass::Get_String( void )
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{
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if ( Strings.Count() == 0 ) {
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return NULL;
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}
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unsigned int index = Randomizer();
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index %= Strings.Count();
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return Strings[index];
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}
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