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Initial commit of Command & Conquer Renegade source code.
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271
Code/wwlib/shapeset.h
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271
Code/wwlib/shapeset.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/shapeset.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 11/28/00 2:44p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* ShapeSet::Fetch_Data -- Fetches pointer to raw shape data. *
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* ShapeSet::Fetch_Rect -- Fetch the sub-rectangle of a shape. *
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* ShapeSet::Is_Transparent -- Is the specified shape containing transparent pixels? *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SHAPESET_H
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#define SHAPESET_H
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#include "bool.h"
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#include "trect.h"
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/*
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** This is the header that appears at the beginning of the ShapeSet file. The header
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** is a multiple of 8 bytes long to facilitate data alignment. The shape header is
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** immediately followed by an N length array of ShapeRecord objects. The actual
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** shape data follows this array.
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*/
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class ShapeSet
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{
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public:
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/*
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** Fetch pointer to raw shape data (NULL if not present or empty).
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*/
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void * Get_Data(int shape) const;
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/*
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** Fetch sub-rectangle that the shape data represents.
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*/
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Rect Get_Rect(int shape) const;
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/*
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** Are there any transparent pixels within the shape?
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*/
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bool Is_Transparent(int shape) const;
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/*
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** Determines if the specified shape is RLE compressed.
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*/
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bool Is_RLE_Compressed(int shape) const;
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/*
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** Logical width of the shape set.
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*/
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int Get_Width(void) const {return(Width);}
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/*
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** Logical height of the shape set.
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*/
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int Get_Height(void) const {return(Height);}
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/*
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** Number of shapes in this shape set.
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*/
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int Get_Count(void) const{return(Count);}
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/*
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** Gets the raw data size for a particular shape.
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*/
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int Get_Size(int shape) const;
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protected:
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/*
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** QShape information flags.
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*/
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short Flags;
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/*
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** The nominal width and height of the shape (in pixels).
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*/
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short Width;
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short Height;
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/*
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** The total number of shapes in the file.
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*/
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short Count;
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/*
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** Each shape is represented by this structure. It appears in a linear array near the
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** beginning of the file.
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*/
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class ShapeRecord
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{
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public:
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/*
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** The sub-offset (relative to logical 0,0 at upper left corner) for this
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** shape's data.
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*/
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short X;
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short Y;
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/*
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** The dimensions of this shape's data.
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*/
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short Width;
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short Height;
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/*
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** Flags that indicate some aspect of this particular shape image.
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*/
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short Flags;
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enum {
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SFLAG_TRANSPARENT=0x01, // Are there are any transparent pixels present?
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SFLAG_RLE=0x02 // Is it RLE compressed?
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};
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/*
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** Size of the data for this frame.
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*/
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short Size;
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/*
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** Offset from the start of the shape data file to where the first pixel
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** of this shape image data is located.
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*/
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long Data;
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bool Is_Transparent(void) const {return((Flags & SFLAG_TRANSPARENT) != 0);}
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bool Is_RLE_Compressed(void) const {return((Flags & SFLAG_RLE) != 0);}
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short Get_Size(void) const {return(Size);}
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void Flag_Transparent(void) {Flags |= SFLAG_TRANSPARENT;}
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void Flag_RLE_Compressed(void) {Flags |= SFLAG_RLE;}
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void Set_Size(short size) {Size = size;}
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};
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bool Is_Shape_Index_Valid(int index) const {return(unsigned(index) < unsigned(Count));}
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ShapeRecord const * Fetch_Record_Pointer(int shape) const
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{
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if (Is_Shape_Index_Valid(shape)) {
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return((ShapeRecord const *)(((char *)this) + sizeof(ShapeSet) + sizeof(ShapeRecord) * shape));
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}
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return(NULL);
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}
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/*
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** Prevents a shape object from being constructed illegally.
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*/
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ShapeSet(void) {};
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ShapeSet(ShapeSet const & rvalue);
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ShapeSet const & operator = (ShapeSet const & rvalue);
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};
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/***********************************************************************************************
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* ShapeSet::Get_Data -- Fetches pointer to raw shape data. *
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* *
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* This routine will return a pointer to the shape data. The data is actually a sub- *
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* rectangle within the logical shape rectangle. The sub-rectangle holds the non- *
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* transparent pixels. This fact, as retrieved by the Fetch_Rect function must be used *
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* for proper rendering of the shape. *
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* *
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* INPUT: shape -- The shape number to extract the pointer for. *
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* *
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* OUTPUT: Returns with a pointer to the raw shape data. If the shape does not exist in the *
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* data file, the returned value will be NULL. If the shape contains no pixels, then *
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* NULL is also returned. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 02/26/1997 JLB : Created. *
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*=============================================================================================*/
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inline void * ShapeSet::Get_Data(int shape) const
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{
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ShapeRecord const * record = Fetch_Record_Pointer(shape);
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if (record != NULL && record->Data != 0) return(((char *)this) + record->Data);
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return(NULL);
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}
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/***********************************************************************************************
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* ShapeSet::Get_Rect -- Fetch the sub-rectangle of a shape. *
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* *
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* This routine will fetch the sub-rectangle for a particular shape. This rectangle is *
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* used to properly position the shape when rendering. *
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* *
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* INPUT: shape -- The shape number to fetch the rectangle for. *
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* *
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* OUTPUT: Returns with the rectangle of the shape number specified. *
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* *
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* WARNINGS: If the shape number is invalid or the shape has no pixels, the returned *
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* rectangle will not pass the Is_Valid() test. *
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* *
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* HISTORY: *
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* 02/26/1997 JLB : Created. *
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*=============================================================================================*/
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inline Rect ShapeSet::Get_Rect(int shape) const
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{
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ShapeRecord const * record = Fetch_Record_Pointer(shape);
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if (record != NULL) {
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return(Rect(record->X, record->Y, record->Width, record->Height));
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}
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return(Rect(0,0,0,0));
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}
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/***********************************************************************************************
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* ShapeSet::Is_Transparent -- Is the specified shape containing transparent pixels? *
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* *
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* This routine will check to see if the specified shape has any transparent pixels. If it *
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* doesn't, then faster blitting code can be used. *
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* *
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* INPUT: shape -- The shape to examine. *
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* *
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* OUTPUT: bool; Does the shape contain any transparent pixels? The answer is also false if *
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* the shape number is invalid. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 02/26/1997 JLB : Created. *
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*=============================================================================================*/
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inline bool ShapeSet::Is_Transparent(int shape) const
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{
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ShapeRecord const * record = Fetch_Record_Pointer(shape);
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if (record != NULL) {
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return(record->Is_Transparent());
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}
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return(false);
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}
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inline bool ShapeSet::Is_RLE_Compressed(int shape) const
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{
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ShapeRecord const * record = Fetch_Record_Pointer(shape);
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if (record != NULL) {
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return(record->Is_RLE_Compressed());
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}
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return(false);
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}
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#endif
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