mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
113
Code/wwlib/systimer.cpp
Normal file
113
Code/wwlib/systimer.cpp
Normal file
@@ -0,0 +1,113 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwlib/systimer.cpp $*
|
||||
* *
|
||||
* $Author:: Steve_t $*
|
||||
* *
|
||||
* $Modtime:: 12/09/01 6:11p $*
|
||||
* *
|
||||
* $Revision:: 1 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "systimer.h"
|
||||
|
||||
SysTimeClass SystemTime;
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* SysTimeClass::Reset -- Reset class to good state *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Nothing *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 12/9/2001 5:51PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void SysTimeClass::Reset(void)
|
||||
{
|
||||
StartTime = timeGetTime();
|
||||
WrapAdd = 0 - StartTime;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* SysTimeClass::Is_Getting_Late -- Are we running out of timer time? *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Nothing *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 12/9/2001 6:04PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
bool SysTimeClass::Is_Getting_Late(void)
|
||||
{
|
||||
/*
|
||||
** Even though the timers are all unsigned so we have a max time of 0xffffffff the game casts it to int in various places
|
||||
** so it's safer to assume a signed max value.
|
||||
*/
|
||||
if (Get() > 0x6fffffff) {
|
||||
return(true);
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user