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Initial commit of Command & Conquer Renegade source code.
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Code/wwlib/xpipe.h
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94
Code/wwlib/xpipe.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /G/wwlib/XPIPE.H $*
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* *
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* $Author:: Eric_c $*
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* *
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* $Modtime:: 4/02/99 12:01p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef XPIPE_H
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#define XPIPE_H
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#include "buff.h"
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#include "pipe.h"
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#include "wwfile.h"
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/*
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** This is a simple store-into-buffer pipe terminator. Use it as the final link in a pipe process
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** that needs to store the data into a memory buffer. This can only serve as the final
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** link in the chain of pipe segments.
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*/
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class BufferPipe : public Pipe
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{
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public:
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BufferPipe(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
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BufferPipe(void * buffer, int length) : BufferPtr(buffer, length), Index(0) {}
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virtual int Put(void const * source, int slen);
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private:
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Buffer BufferPtr;
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int Index;
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bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
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BufferPipe(BufferPipe & rvalue);
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BufferPipe & operator = (BufferPipe const & pipe);
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};
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/*
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** This is a store-to-file pipe terminator. Use it as the final link in a pipe process that
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** needs to store the data to a file. This can only serve as the last link in the chain
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** of pipe segments.
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*/
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class FilePipe : public Pipe
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{
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public:
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FilePipe(FileClass * file) : File(file), HasOpened(false) {}
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FilePipe(FileClass & file) : File(&file), HasOpened(false) {}
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virtual ~FilePipe(void);
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virtual int Put(void const * source, int slen);
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virtual int End(void);
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private:
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FileClass * File;
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bool HasOpened;
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bool Valid_File(void) {return(File != NULL);}
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FilePipe(FilePipe & rvalue);
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FilePipe & operator = (FilePipe const & pipe);
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};
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#endif
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