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Initial commit of Command & Conquer Renegade source code.
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202
Code/wwnet/msgstatlistgroup.cpp
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202
Code/wwnet/msgstatlistgroup.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Filename: msgstatlistgroup.cpp
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// Project:
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// Author: Tom Spencer-Smith
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// Date:
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// Description:
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//
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//------------------------------------------------------------------------------------
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#include "msgstatlistgroup.h" // I WANNA BE FIRST!
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#include "mathutil.h"
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#include "wwdebug.h"
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//
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// Class statics
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//
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//------------------------------------------------------------------------------------
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cMsgStatListGroup::cMsgStatListGroup(void) :
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NumLists(0)
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{
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}
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//------------------------------------------------------------------------------------
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cMsgStatListGroup::~cMsgStatListGroup(void)
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{
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if (PStatList != NULL) {
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delete [] PStatList;
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PStatList = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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void cMsgStatListGroup::Init(int num_lists, int num_stats)
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{
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WWASSERT(num_lists > 0);
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NumLists = num_lists;
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PStatList = new cMsgStatList[NumLists + 1];
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WWASSERT(PStatList != NULL);
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for (int i = 0; i < NumLists + 1; i++) {
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PStatList[i].Init(num_stats);
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}
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}
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//-----------------------------------------------------------------------------
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void cMsgStatListGroup::Increment_Num_Msg_Sent(int list_num, int message_type, int increment)
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{
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WWASSERT(list_num >= 0 && list_num < NumLists);
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WWASSERT(increment > 0);
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PStatList[list_num].Increment_Num_Msg_Sent(message_type, increment);
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PStatList[NumLists].Increment_Num_Msg_Sent(message_type, increment);
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}
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//-----------------------------------------------------------------------------
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void cMsgStatListGroup::Increment_Num_Byte_Sent(int list_num, int message_type, int increment)
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{
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WWASSERT(list_num >= 0 && list_num < NumLists);
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WWASSERT(increment > 0);
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PStatList[list_num].Increment_Num_Byte_Sent(message_type, increment);
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PStatList[NumLists].Increment_Num_Byte_Sent(message_type, increment);
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}
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//-----------------------------------------------------------------------------
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void cMsgStatListGroup::Increment_Num_Msg_Recd(int list_num, int message_type, int increment)
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{
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WWASSERT(list_num >= 0 && list_num < NumLists);
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WWASSERT(increment > 0);
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PStatList[list_num].Increment_Num_Msg_Recd(message_type, increment);
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PStatList[NumLists].Increment_Num_Msg_Recd(message_type, increment);
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}
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//-----------------------------------------------------------------------------
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void cMsgStatListGroup::Increment_Num_Byte_Recd(int list_num, int message_type, int increment)
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{
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WWASSERT(list_num >= 0 && list_num < NumLists);
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WWASSERT(increment > 0);
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PStatList[list_num].Increment_Num_Byte_Recd(message_type, increment);
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PStatList[NumLists].Increment_Num_Byte_Recd(message_type, increment);
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}
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//-----------------------------------------------------------------------------
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DWORD cMsgStatListGroup::Get_Num_Msg_Sent(int list_num, int message_type) const
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{
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if (list_num == ALL_LISTS) {
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list_num = NumLists;
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}
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WWASSERT(list_num >= 0 && list_num <= NumLists);
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WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
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return PStatList[list_num].Get_Num_Msg_Sent(message_type);
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}
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//-----------------------------------------------------------------------------
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DWORD cMsgStatListGroup::Get_Num_Byte_Sent(int list_num, int message_type) const
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{
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if (list_num == ALL_LISTS) {
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list_num = NumLists;
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}
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WWASSERT(list_num >= 0 && list_num <= NumLists);
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WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
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return PStatList[list_num].Get_Num_Byte_Sent(message_type);
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}
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//-----------------------------------------------------------------------------
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DWORD cMsgStatListGroup::Get_Num_Msg_Recd(int list_num, int message_type) const
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{
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if (list_num == ALL_LISTS) {
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list_num = NumLists;
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}
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WWASSERT(list_num >= 0 && list_num <= NumLists);
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WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
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return PStatList[list_num].Get_Num_Msg_Recd(message_type);
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}
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//-----------------------------------------------------------------------------
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DWORD cMsgStatListGroup::Get_Num_Byte_Recd(int list_num, int message_type) const
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{
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if (list_num == ALL_LISTS) {
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list_num = NumLists;
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}
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WWASSERT(list_num >= 0 && list_num <= NumLists);
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WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
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return PStatList[list_num].Get_Num_Byte_Recd(message_type);
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}
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//-----------------------------------------------------------------------------
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DWORD cMsgStatListGroup::Compute_Avg_Num_Byte_Sent(int list_num, int message_type) const
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{
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if (list_num == ALL_LISTS) {
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list_num = NumLists;
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}
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WWASSERT(list_num >= 0 && list_num <= NumLists);
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WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
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return PStatList[list_num].Compute_Avg_Num_Byte_Sent(message_type);
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}
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//-----------------------------------------------------------------------------
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DWORD cMsgStatListGroup::Compute_Avg_Num_Byte_Recd(int list_num, int message_type) const
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{
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if (list_num == ALL_LISTS) {
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list_num = NumLists;
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}
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WWASSERT(list_num >= 0 && list_num <= NumLists);
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WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
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return PStatList[list_num].Compute_Avg_Num_Byte_Recd(message_type);
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}
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//-----------------------------------------------------------------------------
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cMsgStatList * cMsgStatListGroup::Get_Stat_List(int list_num)
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{
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if (list_num == ALL_LISTS) {
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list_num = NumLists;
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}
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WWASSERT(list_num >= 0 && list_num <= NumLists);
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return &PStatList[list_num];
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}
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//-----------------------------------------------------------------------------
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void cMsgStatListGroup::Set_Name(int message_type, LPCSTR name)
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{
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for (int i = 0; i <= NumLists; i++) {
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PStatList[i].Set_Name(message_type, name);
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}
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}
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