mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
352
Code/wwnet/networkobject.h
Normal file
352
Code/wwnet/networkobject.h
Normal file
@@ -0,0 +1,352 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwnet/networkobject.h $*
|
||||
* *
|
||||
* $Author:: Jani_p $*
|
||||
* *
|
||||
* $Modtime:: 1/15/02 2:03p $*
|
||||
* *
|
||||
* $Revision:: 34 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef __NETWORKOBJECT_H
|
||||
#define __NETWORKOBJECT_H
|
||||
|
||||
#include "wwpacket.h"
|
||||
|
||||
|
||||
enum PACKET_TIER_ENUM
|
||||
{
|
||||
PACKET_TIER_CREATION,
|
||||
PACKET_TIER_RARE,
|
||||
PACKET_TIER_OCCASIONAL,
|
||||
PACKET_TIER_FREQUENT,
|
||||
|
||||
PACKET_TIER_COUNT
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Forward delcarations
|
||||
////////////////////////////////////////////////////////////////
|
||||
class BitStreamClass;
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// NetworkObjectClass
|
||||
//
|
||||
// Base class that all objects which need to transmit state
|
||||
// updates across the network are derived from.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
class NetworkObjectClass
|
||||
{
|
||||
public:
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Public constants
|
||||
////////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
BIT_FREQUENT = 0x01,
|
||||
BIT_OCCASIONAL = 0x02 | BIT_FREQUENT,
|
||||
BIT_RARE = 0x04 | BIT_OCCASIONAL,
|
||||
BIT_CREATION = 0x08 | BIT_RARE,
|
||||
} DIRTY_BIT;
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_CLIENT_COUNT = 128
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Public constructors/destructors
|
||||
////////////////////////////////////////////////////////////////
|
||||
NetworkObjectClass (void);
|
||||
virtual ~NetworkObjectClass (void);
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Public methods
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// ID support
|
||||
//
|
||||
int Get_Network_ID (void) const { return NetworkID; }
|
||||
void Set_Network_ID (int id);
|
||||
|
||||
#ifdef WWDEBUG
|
||||
int Get_Created_By_Packet_ID (void) const { return CreatedByPacketID; }
|
||||
void Set_Created_By_Packet_ID (int id);
|
||||
#endif //WWDEBUG
|
||||
|
||||
//
|
||||
// Class ID support
|
||||
//
|
||||
virtual uint32 Get_Network_Class_ID (void) const { return 0; }
|
||||
|
||||
//
|
||||
// Server-to-client data importing/exporting
|
||||
//
|
||||
virtual void Import_Creation (BitStreamClass &packet) {}
|
||||
virtual void Import_Rare (BitStreamClass &packet) {}
|
||||
virtual void Import_Occasional (BitStreamClass &packet) {}
|
||||
virtual void Import_Frequent (BitStreamClass &packet) {}
|
||||
|
||||
virtual void Export_Creation (BitStreamClass &packet) {}
|
||||
virtual void Export_Rare (BitStreamClass &packet) {}
|
||||
virtual void Export_Occasional (BitStreamClass &packet) {}
|
||||
virtual void Export_Frequent (BitStreamClass &packet) {}
|
||||
|
||||
//
|
||||
// Timestep support
|
||||
//
|
||||
virtual void Network_Think (void) {}
|
||||
|
||||
//
|
||||
// Delete support.
|
||||
// Override Delete in the subclass if you have a destructor there.
|
||||
//
|
||||
bool Is_Delete_Pending (void) { return IsDeletePending; }
|
||||
virtual void Set_Delete_Pending (void);
|
||||
virtual void Delete (void) = 0;
|
||||
|
||||
//
|
||||
// Record application packet type
|
||||
//
|
||||
void Set_App_Packet_Type (BYTE type) { AppPacketType = type; }
|
||||
BYTE Get_App_Packet_Type (void) { return AppPacketType; }
|
||||
|
||||
//
|
||||
// Dirty bit support
|
||||
//
|
||||
virtual void Set_Object_Dirty_Bit (DIRTY_BIT dirty_bit, bool onoff);
|
||||
virtual void Set_Object_Dirty_Bit (int client_id, DIRTY_BIT dirty_bit, bool onoff);
|
||||
virtual void Clear_Object_Dirty_Bits (void);
|
||||
virtual bool Get_Object_Dirty_Bit (int client_id, DIRTY_BIT dirty_bit);
|
||||
virtual BYTE Get_Object_Dirty_Bits (int client_id);
|
||||
virtual void Set_Object_Dirty_Bits (int client_id, BYTE bits);
|
||||
virtual bool Is_Client_Dirty (int client_id);
|
||||
|
||||
inline bool Get_Object_Dirty_Bit_2 (int client_id, DIRTY_BIT dirty_bit);
|
||||
inline BYTE Get_Object_Dirty_Bits_2 (int client_id);
|
||||
|
||||
//
|
||||
// Filtering support
|
||||
//
|
||||
virtual int Get_Vis_ID (void) { return -1; }
|
||||
virtual bool Get_World_Position (Vector3 &pos) const { return false; }
|
||||
virtual float Get_Filter_Distance(void) const { return 10000.0f; }
|
||||
|
||||
//
|
||||
// Client-side update tracking
|
||||
//
|
||||
void Reset_Client_Hint_Count(int client_id);
|
||||
void Increment_Client_Hint_Count(int client_id);
|
||||
void Hint_To_All_Clients(void);
|
||||
BYTE Get_Client_Hint_Count(int client_id);
|
||||
inline BYTE Get_Client_Hint_Count_2(int client_id);
|
||||
void Reset_Import_State_Count (void) { ImportStateCount = 0; }
|
||||
void Increment_Import_State_Count (void) { ImportStateCount ++; }
|
||||
int Get_Import_State_Count (void) { return ImportStateCount; }
|
||||
void Reset_Last_Clientside_Update_Time (void);
|
||||
void Set_Last_Clientside_Update_Time (ULONG time);
|
||||
ULONG Get_Last_Clientside_Update_Time (void) { return LastClientsideUpdateTime; }
|
||||
int Get_Clientside_Update_Frequency(void);
|
||||
|
||||
//
|
||||
// Ownership
|
||||
//
|
||||
bool Belongs_To_Client(int client_id);
|
||||
|
||||
//
|
||||
// Per client update functions.
|
||||
//
|
||||
unsigned char Get_Frequent_Update_Export_Size(void) {return(FrequentExportPacketSize);}
|
||||
void Set_Frequent_Update_Export_Size(unsigned char size) {FrequentExportPacketSize = size;}
|
||||
unsigned long Get_Last_Update_Time(int client_id);
|
||||
unsigned short Get_Update_Rate(int client_id);
|
||||
void Set_Last_Update_Time(int client_id, unsigned long time);
|
||||
void Set_Update_Rate(int client_id, unsigned short rate);
|
||||
|
||||
//
|
||||
// Diagnostics
|
||||
//
|
||||
virtual bool Is_Tagged(void) { return false; }
|
||||
virtual void Get_Description(StringClass & description) {}
|
||||
|
||||
void Set_Unreliable_Override(bool flag) {UnreliableOverride = flag;}
|
||||
bool Get_Unreliable_Override(void) {return UnreliableOverride;}
|
||||
|
||||
|
||||
//
|
||||
// Static methods
|
||||
//
|
||||
static void Set_Is_Server(bool flag) { IsServer = flag; }
|
||||
|
||||
void Set_Cached_Priority (float priority);
|
||||
virtual float Get_Cached_Priority (void) const { return CachedPriority; }
|
||||
inline void Set_Cached_Priority_2 (int client_id, float priority);
|
||||
inline float Get_Cached_Priority_2 (int client_id) const;
|
||||
|
||||
void Set_Last_Object_Id_I_Damaged(int id) {LastObjectIdIDamaged = id;}
|
||||
int Get_Last_Object_Id_I_Damaged(void) const {return LastObjectIdIDamaged;}
|
||||
|
||||
void Set_Last_Object_Id_I_Got_Damaged_By(int id) {LastObjectIdIGotDamagedBy = id;}
|
||||
int Get_Last_Object_Id_I_Got_Damaged_By(void) const {return LastObjectIdIGotDamagedBy;}
|
||||
|
||||
private:
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Private constants
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Private member data
|
||||
////////////////////////////////////////////////////////////////
|
||||
int NetworkID;
|
||||
|
||||
#ifdef WWDEBUG
|
||||
int CreatedByPacketID;
|
||||
#endif //WWDEBUG
|
||||
|
||||
//
|
||||
// Per client update information. Bandwidth will be allocated per object, per client.
|
||||
//
|
||||
struct PerClientUpdateInfoStruct {
|
||||
unsigned long LastUpdateTime;
|
||||
unsigned short UpdateRate;
|
||||
BYTE ClientHintCount;
|
||||
} UpdateInfo [MAX_CLIENT_COUNT];
|
||||
|
||||
BYTE ClientStatus[MAX_CLIENT_COUNT];
|
||||
int ImportStateCount;
|
||||
ULONG LastClientsideUpdateTime;
|
||||
ULONG ClientsideUpdateFrequencySampleStartTime;
|
||||
int ClientsideUpdateFrequencySampleCount;
|
||||
int ClientsideUpdateRate;
|
||||
bool IsDeletePending;
|
||||
BYTE AppPacketType;
|
||||
|
||||
int LastObjectIdIDamaged;
|
||||
int LastObjectIdIGotDamagedBy;
|
||||
|
||||
//
|
||||
// The size of this objects FREQUENT tier export. Used as a starting point for bandwidth calculation.
|
||||
// It better not be exporting more than 255 bytes!
|
||||
//
|
||||
unsigned char FrequentExportPacketSize;
|
||||
|
||||
float CachedPriority;
|
||||
float CachedPriority_2[MAX_CLIENT_COUNT];
|
||||
|
||||
bool UnreliableOverride;
|
||||
|
||||
static bool IsServer;
|
||||
};
|
||||
|
||||
#endif // __NETWORKOBJECT_H
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Set_Cached_Priority
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
inline void NetworkObjectClass::Set_Cached_Priority_2(int client_id, float priority)
|
||||
{
|
||||
CachedPriority_2[client_id] = priority;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Set_Cached_Priority
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
inline float NetworkObjectClass::Get_Cached_Priority_2(int client_id) const
|
||||
{
|
||||
return(CachedPriority_2[client_id]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Get_Object_Dirty_Bit
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
inline bool NetworkObjectClass::Get_Object_Dirty_Bit_2 (int client_id, DIRTY_BIT dirty_bit)
|
||||
{
|
||||
return ((ClientStatus[client_id] & dirty_bit) == dirty_bit);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Get_Object_Dirty_Bits
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
inline BYTE NetworkObjectClass::Get_Object_Dirty_Bits_2 (int client_id)
|
||||
{
|
||||
return ClientStatus[client_id];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Get_Client_Hint_Count
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
inline BYTE NetworkObjectClass::Get_Client_Hint_Count_2(int client_id)
|
||||
{
|
||||
return UpdateInfo[client_id].ClientHintCount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//virtual void Clear_Object_Dirty_Bits (int client_id);
|
||||
//static void Set_Random_Float (float random_float);
|
||||
//static float RandomFloat;
|
||||
//float CachedPriority;
|
||||
|
||||
//static float MaxDistance;
|
||||
|
||||
//virtual float Compute_Object_Priority (int client_id, const Vector3 &client_pos);
|
||||
//void Set_Cached_Priority (float priority);
|
||||
//virtual float Get_Object_Distance (const Vector3 &client_pos);
|
||||
//virtual float Get_Cached_Priority (void) const { return CachedPriority; }
|
||||
//static void Set_Max_Distance (float distance) { MaxDistance = distance; }
|
||||
//static float MaxDistance;
|
||||
Reference in New Issue
Block a user