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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
377
Code/wwphys/PathfindPortal.cpp
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377
Code/wwphys/PathfindPortal.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/wwphys/PathfindPortal.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/20/01 8:49a $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "pathfindportal.h"
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#include "pathfindsector.h"
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#include "pathfind.h"
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#include "chunkio.h"
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#include "saveload.h"
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///////////////////////////////////////////////////////////////////////////
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// Save/Load stuff
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///////////////////////////////////////////////////////////////////////////
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enum
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{
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CHUNKID_VARIABLES = 0x01060654,
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CHUNKID_PARENT
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};
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enum
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{
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VARID_BOUNDING_BOX = 1,
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XXXXX_ACTION_REQUIRED,
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VARID_DEST_SECTOR1,
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VARID_DEST_SECTOR2,
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VARID_ID,
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VARID_OLD_PTR
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};
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enum
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{
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ACTION_VARID_DESTINATION = 1,
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ACTION_VARID_MECHANISM_ID,
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ACTION_VARID_ACTION_ID,
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ACTION_VARID_EXIT_PORTAL,
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ACTION_VARID_ENTER_PORTAL
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};
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enum
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{
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WPATH_VARID_WAYPATH_POS = 1,
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};
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///////////////////////////////////////////////////////////////////////////
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//
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// Save
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindPortalClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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//
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// Write the bounding box out to the chunk
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//
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WRITE_MICRO_CHUNK (csave, VARID_BOUNDING_BOX, m_BoundingBox);
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WRITE_MICRO_CHUNK (csave, VARID_DEST_SECTOR1, m_DestSector1);
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WRITE_MICRO_CHUNK (csave, VARID_DEST_SECTOR2, m_DestSector2);
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WRITE_MICRO_CHUNK (csave, VARID_ID, m_ID);
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PathfindPortalClass *this_ptr = this;
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WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, this_ptr);
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csave.End_Chunk ();
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Load
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindPortalClass::Load (ChunkLoadClass &cload)
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{
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//
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// Read all the chunks...
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//
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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default:
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WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ()));
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break;
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}
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cload.Close_Chunk ();
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindPortalClass::Load_Variables (ChunkLoadClass &cload)
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{
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PathfindPortalClass *old_ptr = NULL;
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//
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// Read all the micro chunks...
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//
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while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK (cload, VARID_BOUNDING_BOX, m_BoundingBox);
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READ_MICRO_CHUNK (cload, VARID_DEST_SECTOR1, m_DestSector1);
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READ_MICRO_CHUNK (cload, VARID_DEST_SECTOR2, m_DestSector2);
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READ_MICRO_CHUNK (cload, VARID_ID, m_ID);
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READ_MICRO_CHUNK (cload, VARID_OLD_PTR, old_ptr);
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default:
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WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ()));
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break;
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}
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cload.Close_Micro_Chunk ();
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}
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//
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// Register our old ptr so other objects can remap to us
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//
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if (old_ptr != NULL) {
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SaveLoadSystemClass::Register_Pointer (old_ptr, this);
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Save
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindActionPortalClass::Save (ChunkSaveClass &csave)
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{
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//
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// Save the parent to its own chunk
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//
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csave.Begin_Chunk (CHUNKID_PARENT);
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PathfindPortalClass::Save (csave);
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csave.End_Chunk ();
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//
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// Save each variable to its own micro-chunk
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//
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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WRITE_MICRO_CHUNK (csave, ACTION_VARID_DESTINATION, m_Destination);
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WRITE_MICRO_CHUNK (csave, ACTION_VARID_MECHANISM_ID, m_MechanismID);
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WRITE_MICRO_CHUNK (csave, ACTION_VARID_ACTION_ID, m_ActionID);
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WRITE_MICRO_CHUNK (csave, ACTION_VARID_EXIT_PORTAL, m_ExitPortal);
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WRITE_MICRO_CHUNK (csave, ACTION_VARID_ENTER_PORTAL, m_EnterPortal);
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csave.End_Chunk ();
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Load
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindActionPortalClass::Load (ChunkLoadClass &cload)
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{
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//
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// Read all the chunks...
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//
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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case CHUNKID_PARENT:
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PathfindPortalClass::Load (cload);
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break;
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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default:
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WWASSERT (0);
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WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ()));
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break;
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}
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cload.Close_Chunk ();
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindActionPortalClass::Load_Variables (ChunkLoadClass &cload)
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{
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//
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// Read all the micro chunks...
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//
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while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK (cload, ACTION_VARID_DESTINATION, m_Destination);
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READ_MICRO_CHUNK (cload, ACTION_VARID_MECHANISM_ID, m_MechanismID);
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READ_MICRO_CHUNK (cload, ACTION_VARID_ACTION_ID, m_ActionID);
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READ_MICRO_CHUNK (cload, ACTION_VARID_EXIT_PORTAL, m_ExitPortal);
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READ_MICRO_CHUNK (cload, ACTION_VARID_ENTER_PORTAL, m_EnterPortal);
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default:
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WWASSERT (0);
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WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ()));
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break;
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}
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cload.Close_Micro_Chunk ();
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}
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//
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// Note: These portals ARE ref-counted, but due to a cyclic ref-counting
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// problem, we don't want a reference on them. This is why we don't
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// do a ref-counted pointer remap.
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//
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if (m_EnterPortal != NULL) {
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REQUEST_POINTER_REMAP ((void **)&m_EnterPortal);
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}
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if (m_ExitPortal != NULL) {
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REQUEST_POINTER_REMAP ((void **)&m_ExitPortal);
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Save
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindWaypathPortalClass::Save (ChunkSaveClass &csave)
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{
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//
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// Save the parent to its own chunk
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//
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csave.Begin_Chunk (CHUNKID_PARENT);
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PathfindPortalClass::Save (csave);
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csave.End_Chunk ();
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//
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// Save each variable to its own micro-chunk
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//
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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WRITE_MICRO_CHUNK (csave, WPATH_VARID_WAYPATH_POS, WaypathPos);
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csave.End_Chunk ();
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Load
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindWaypathPortalClass::Load (ChunkLoadClass &cload)
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{
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//
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// Read all the chunks...
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//
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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case CHUNKID_PARENT:
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PathfindPortalClass::Load (cload);
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break;
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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default:
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WWASSERT (0);
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WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ()));
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break;
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}
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cload.Close_Chunk ();
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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///////////////////////////////////////////////////////////////////////////
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bool
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PathfindWaypathPortalClass::Load_Variables (ChunkLoadClass &cload)
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{
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//
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// Read all the micro chunks...
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//
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while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK (cload, WPATH_VARID_WAYPATH_POS, WaypathPos);
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default:
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WWASSERT (0);
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WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ()));
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break;
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}
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cload.Close_Micro_Chunk ();
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}
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return true;
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}
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