mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
145
Code/wwphys/heightdb.h
Normal file
145
Code/wwphys/heightdb.h
Normal file
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : LevelEdit *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwphys/heightdb.h $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 7/31/00 3:56p $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef __HEIGHT_DB_H
|
||||
#define __HEIGHT_DB_H
|
||||
|
||||
#include "vector.h"
|
||||
#include "vector3.h"
|
||||
#include "wwdebug.h"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Forward declarations
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
class MeshClass;
|
||||
class RenderObjClass;
|
||||
class ChunkSaveClass;
|
||||
class ChunkLoadClass;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// HeightDBClass
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
class HeightDBClass
|
||||
{
|
||||
public:
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Public constructors/destructors
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
HeightDBClass (void);
|
||||
virtual ~HeightDBClass (void);
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Public methods
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// Initialization
|
||||
//
|
||||
static void Initialize (void);
|
||||
static void Shutdown (void);
|
||||
|
||||
//
|
||||
// Data access
|
||||
//
|
||||
static float Get_Height (const Vector3 &pos);
|
||||
|
||||
//
|
||||
// Generation
|
||||
//
|
||||
static void Generate (void);
|
||||
|
||||
//
|
||||
// Save/load stuff
|
||||
//
|
||||
static bool Save (ChunkSaveClass &csave);
|
||||
static bool Load (ChunkLoadClass &cload);
|
||||
|
||||
protected:
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Protected methods
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
static bool Load_Variables (ChunkLoadClass &cload);
|
||||
static void Free_Data (void);
|
||||
static float * Get_Height_Entry (int row, int col);
|
||||
|
||||
static void Process_Render_Obj (RenderObjClass *render_obj);
|
||||
static void Submit_Mesh (MeshClass &mesh);
|
||||
static void Examine_Level_Geometry (void);
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Protected member data
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
static float * m_HeightArray;
|
||||
static int m_NumPointsX;
|
||||
static int m_NumPointsY;
|
||||
static float m_PatchSize;
|
||||
static Vector3 m_LevelMin;
|
||||
static Vector3 m_LevelMax;
|
||||
};
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Get_Height_Entry
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
inline float *
|
||||
HeightDBClass::Get_Height_Entry (int row, int col)
|
||||
{
|
||||
float *retval = NULL;
|
||||
|
||||
//
|
||||
// If the row and column are valid, then return the address of the
|
||||
// entry at this location.
|
||||
//
|
||||
WWASSERT (row < m_NumPointsY && col < m_NumPointsX);
|
||||
if (row < m_NumPointsY && col < m_NumPointsX) {
|
||||
retval = &m_HeightArray[(row * m_NumPointsX) + col];
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
#endif //__HEIGHT_DB_H
|
||||
Reference in New Issue
Block a user