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Initial commit of Command & Conquer Renegade source code.
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131
Code/wwphys/motorcycle.h
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131
Code/wwphys/motorcycle.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/motorcycle.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 8/17/01 8:41p $*
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* *
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* $Revision:: 13 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef MOTORCYCLE_H
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#define MOTORCYCLE_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef WHEELVEHICLE_H
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#include "wheelvehicle.h"
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#endif
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class MotorcycleDefClass;
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/**
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** MotorcycleClass
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** This is a derivation of WheeledVehicleClass which adds self-balancing and
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** leaning into turns.
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*/
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class MotorcycleClass : public WheeledVehicleClass
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{
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public:
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MotorcycleClass(void);
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virtual ~MotorcycleClass(void);
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virtual MotorcycleClass * As_MotorcycleClass(void) { return this; }
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void Init(const MotorcycleDefClass & def);
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// State variables
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float Get_Lean_Value(void) { return LeanValue; }
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// Save-Load system
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virtual const PersistFactoryClass & Get_Factory (void) const;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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protected:
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float LeanK0;
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float LeanK1;
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float LeanValue; // how much the character should be leaning to balance the bike
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virtual void Compute_Force_And_Torque(Vector3 * force,Vector3 * torque);
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virtual void Compute_Inertia(void);
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private:
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MotorcycleClass(const MotorcycleClass &);
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MotorcycleClass & operator = (const MotorcycleClass &);
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};
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/*
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** MotorcycleDefClass - Initialization Structure/Factory/Editor Integration for a MotorcycleClass
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*/
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class MotorcycleDefClass : public WheeledVehicleDefClass
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{
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public:
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MotorcycleDefClass (void);
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// From DefinitionClass
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virtual uint32 Get_Class_ID (void) const;
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virtual PersistClass * Create(void) const;
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// From PhysDefClass
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virtual const char * Get_Type_Name(void) { return "MotorcycleDef"; }
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virtual bool Is_Type(const char *);
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// From PersistClass
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virtual const PersistFactoryClass & Get_Factory (void) const;
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virtual bool Save(ChunkSaveClass &csave);
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virtual bool Load(ChunkLoadClass &cload);
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// Editable interface requirements
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DECLARE_EDITABLE(MotorcycleDefClass,WheeledVehicleDefClass);
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protected:
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float LeanK0;
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float LeanK1;
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friend class MotorcycleClass;
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};
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#endif
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