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Initial commit of Command & Conquer Renegade source code.
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114
Code/wwphys/pathmgr.h
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114
Code/wwphys/pathmgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/pathmgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 5/08/01 6:07p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PATHMGR_H
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#define __PATHMGR_H
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#include "vector.h"
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#include "vector3.h"
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#include "bittype.h"
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/////////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////////
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class PathSolveClass;
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class ChunkSaveClass;
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class ChunkLoadClass;
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/////////////////////////////////////////////////////////////////////////
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//
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// PathMgrClass
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//
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/////////////////////////////////////////////////////////////////////////
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class PathMgrClass
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{
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public:
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/////////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Path resolution
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//
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static void Resolve_Paths (const Vector3 &camera_pos, uint32 milliseconds = 5);
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static PathSolveClass * Peek_Active_Path (void) { return ActivePath; }
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//
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// Save/Load
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//
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static void Save (ChunkSaveClass &csave);
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static void Load (ChunkLoadClass &cload);
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//
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// Path management
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//
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static PathSolveClass * Request_Path_Object (void);
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static void Return_Path_Object (PathSolveClass *path);
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private:
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/////////////////////////////////////////////////////////////////////////
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// Private methods
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/////////////////////////////////////////////////////////////////////////
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static void Allocate_Objects (void);
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static void Free_Objects (void);
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static void Activate_New_Priority_Path (const Vector3 &camera_pos);
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/////////////////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////////////////
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static DynamicVectorClass<PathSolveClass *> AvailablePathList;
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static DynamicVectorClass<PathSolveClass *> UsedPathList;
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static PathSolveClass * ActivePath;
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static __int64 TicksPerMilliSec;
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};
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#endif //__PATHMGR_H
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