mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
106
Code/wwphys/physgridcull.h
Normal file
106
Code/wwphys/physgridcull.h
Normal file
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : WWPhys *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwphys/physgridcull.h $*
|
||||
* *
|
||||
* Author:: Greg Hjelstrom *
|
||||
* *
|
||||
* $Modtime:: 8/13/00 12:13p $*
|
||||
* *
|
||||
* $Revision:: 16 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef PHYSGRIDCULL_H
|
||||
#define PHYSGRIDCULL_H
|
||||
|
||||
#include "gridcull.h"
|
||||
#include "phys.h"
|
||||
#include "physlist.h"
|
||||
#include "wwdebug.h"
|
||||
|
||||
class PhysicsSceneClass;
|
||||
class VisRenderContextClass;
|
||||
class VisTableClass;
|
||||
class AABoxRenderObjClass;
|
||||
|
||||
/*
|
||||
** PhysGridCullClass
|
||||
** This is a culling system derived from TypedGridCullSystemClass which adds collision
|
||||
** detection functions.
|
||||
*/
|
||||
class PhysGridCullClass : public TypedGridCullSystemClass<PhysClass>
|
||||
{
|
||||
public:
|
||||
PhysGridCullClass(PhysicsSceneClass * scene);
|
||||
virtual ~PhysGridCullClass(void);
|
||||
|
||||
void Re_Partition(const Vector3 & min,const Vector3 & max,float objdim);
|
||||
|
||||
bool Cast_Ray(PhysRayCollisionTestClass & raytest);
|
||||
bool Cast_AABox(PhysAABoxCollisionTestClass & boxtest);
|
||||
bool Cast_OBBox(PhysOBBoxCollisionTestClass & boxtest);
|
||||
|
||||
bool Intersection_Test(PhysAABoxIntersectionTestClass & boxtest);
|
||||
bool Intersection_Test(PhysOBBoxIntersectionTestClass & boxtest);
|
||||
bool Intersection_Test(PhysMeshIntersectionTestClass & meshtest);
|
||||
|
||||
void Collect_Visible_Objects(const FrustumClass & frustum,VisTableClass * pvs,RefPhysListClass & visobjlist);
|
||||
void Collect_Visible_Objects(const FrustumClass & frustum,VisTableClass * pvs);
|
||||
|
||||
// Persist support
|
||||
void Load_Static_Data(ChunkLoadClass & cload);
|
||||
void Save_Static_Data(ChunkSaveClass & csave);
|
||||
|
||||
protected:
|
||||
|
||||
void Save_Static_Variables(ChunkSaveClass & csave);
|
||||
void Load_Static_Variables(ChunkLoadClass & cload);
|
||||
|
||||
bool cast_ray_recursive(PhysRayCollisionTestClass & raytest,const VolumeStruct & vol);
|
||||
bool cast_aabox_recursive(PhysAABoxCollisionTestClass & boxtest,const VolumeStruct & vol);
|
||||
bool cast_obbox_recursive(PhysOBBoxCollisionTestClass & boxtest,const VolumeStruct & vol);
|
||||
|
||||
void collect_visible_objects_recursive(const VolumeStruct & vol,const FrustumClass & frustum,VisTableClass & vistable,int planes_passed);
|
||||
void collect_visible_objects_in_leaf(const FrustumClass & frustum,VisTableClass & pvs,int address);
|
||||
|
||||
// pointer to the physics scene that this culling system is part of
|
||||
PhysicsSceneClass * Scene;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // PHYSGRIDCULL_H
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user