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Initial commit of Command & Conquer Renegade source code.
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72
Code/wwphys/progcall.cpp
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72
Code/wwphys/progcall.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/progcall.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 2/24/99 10:04a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "progcall.h"
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ProgressCallbackClass::ProgressCallbackClass(void)
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{
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Reset();
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}
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ProgressCallbackClass::~ProgressCallbackClass(void)
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{
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}
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void ProgressCallbackClass::Reset(void)
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{
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TotalCost = 0;
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Completed = 0;
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}
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void ProgressCallbackClass::Add_Cost(int amount)
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{
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TotalCost += amount;
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}
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void ProgressCallbackClass::Notify_Completed(int amount)
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{
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Completed += amount;
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}
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float ProgressCallbackClass::Percent_Done(void)
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{
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if (TotalCost <= 0) return 1.0f;
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return 100.0f * (float)Completed / (float)TotalCost;
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}
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