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Initial commit of Command & Conquer Renegade source code.
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Code/wwphys/umbrasupport.h
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100
Code/wwphys/umbrasupport.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwphys *
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* *
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* $Archive:: /Commando/Code/wwphys/umbrasupport.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 11/29/00 6:32p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef UMBRASUPPORT_H
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#define UMBRASUPPORT_H
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#define UMBRASUPPORT 0
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#include "always.h"
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#include "physlist.h"
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#if (UMBRASUPPORT)
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class MeshClass;
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class CameraClass;
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class Matrix3D;
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class AABoxClass;
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namespace Umbra
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{
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class Cell;
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class Camera;
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class Model;
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}
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/**
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** UmbraSupport
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** This is a collection of support functions for Umbra, Hybrid's occlusion
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** culling library.
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*/
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class UmbraSupport
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{
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public:
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static void Init(void);
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static void Shutdown(void);
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static void Enable_Umbra(bool onoff);
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static bool Is_Umbra_Enabled(void);
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static float Get_Umbra_Memory_Consumption(void);
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static Umbra::Cell * Peek_Umbra_Cell(void);
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static Umbra::Camera * Peek_Umbra_Camera(void);
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static Umbra::Model * Peek_Dummy_Sphere(void);
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static Umbra::Model * Create_Box_Model(const AABoxClass & objbox);
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static Umbra::Model * Create_Mesh_Model(MeshClass & mesh);
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static void Install_Umbra_Object(PhysClass * obj);
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static void Remove_Umbra_Object(PhysClass * obj);
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static void Collect_Visible_Objects(const CameraClass & camera,RefPhysListClass & visible_obj_list);
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static void Update_Umbra_Object(PhysClass * obj);
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protected:
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bool UmbraEnabled;
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};
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#endif //UMBRASUPPORT
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#endif //UMBRASUPPORT_H
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