mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
124
Code/wwphys/visoptprogress.h
Normal file
124
Code/wwphys/visoptprogress.h
Normal file
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : WWPhys *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwphys/visoptprogress.h $*
|
||||
* *
|
||||
* Original Author:: Greg Hjelstrom *
|
||||
* *
|
||||
* $Author:: Greg_h $*
|
||||
* *
|
||||
* $Modtime:: 7/07/00 7:44p $*
|
||||
* *
|
||||
* $Revision:: 1 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef VISOPTPROGRESS_H
|
||||
#define VISOPTPROGRESS_H
|
||||
|
||||
#include "always.h"
|
||||
|
||||
|
||||
/**
|
||||
** VisOptProgressClass
|
||||
** This class encapsulates the progress and final statistics for a vis optimization process.
|
||||
** During the optimization process, an external thread can read the TotalOperations and
|
||||
** CompletedOperations counters (using the accessor functions) to update a progress meter
|
||||
** (in a separate thread). After the process is complete, the other statistics will be
|
||||
** valid.
|
||||
**
|
||||
** Note that the TotalOperations count is an upper estimate and the process may (will usually)
|
||||
** complete before Completed_Operation_Count reaches it.
|
||||
*/
|
||||
class VisOptProgressClass
|
||||
{
|
||||
public:
|
||||
VisOptProgressClass(void);
|
||||
|
||||
/*
|
||||
** Initialization and update
|
||||
*/
|
||||
void Reset(int total_operation_count);
|
||||
void Increment_Completed_Operations(int count = 1) { CompletedOps += count; }
|
||||
|
||||
/*
|
||||
** Accessors
|
||||
*/
|
||||
int Get_Total_Operation_Count(void) { return TotalOps; }
|
||||
int Get_Completed_Operation_Count(void) { return CompletedOps; }
|
||||
|
||||
int Get_Initial_Bit_Count(void) { return InitialBitCount; }
|
||||
int Get_Final_Bit_Count(void) { return FinalBitCount; }
|
||||
int Get_Initial_Sector_Count(void) { return InitialSectorCount; }
|
||||
int Get_Final_Sector_Count(void) { return FinalSectorCount; }
|
||||
int Get_Initial_Object_Count(void) { return InitialObjectCount; }
|
||||
int Get_Final_Object_Count(void) { return FinalObjectCount; }
|
||||
int Get_Initial_Dynamic_Cell_Count(void) { return InitialDynamicCellCount; }
|
||||
int Get_Final_Dynamic_Cell_Count(void) { return FinalDynamicCellCount; }
|
||||
int Get_Dynamic_Cells_Removed(void) { return DynCellsRemoved; }
|
||||
int Get_Objects_Merged(void) { return ObjectsMerged; }
|
||||
int Get_Sectors_Merged(void) { return SectorsMerged; }
|
||||
int Get_Total_Bits_Removed(void) { return InitialBitCount - FinalBitCount; }
|
||||
|
||||
/*
|
||||
** Control
|
||||
*/
|
||||
void Set_Initial_Bit_Count(int count) { InitialBitCount = count; }
|
||||
void Set_Final_Bit_Count(int count) { FinalBitCount = count; }
|
||||
void Set_Initial_Sector_Count(int count) { InitialSectorCount = count; }
|
||||
void Set_Final_Sector_Count(int count) { FinalSectorCount = count; }
|
||||
void Set_Initial_Object_Count(int count) { InitialObjectCount = count; }
|
||||
void Set_Final_Object_Count(int count) { FinalObjectCount = count; }
|
||||
void Set_Initial_Dynamic_Cell_Count(int count) { InitialDynamicCellCount = count; }
|
||||
void Set_Final_Dynamic_Cell_Count(int count) { FinalDynamicCellCount = count; }
|
||||
void Increment_Dynamic_Cells_Removed(int count=1){ DynCellsRemoved+=count; }
|
||||
void Increment_Objects_Merged(int count=1) { ObjectsMerged+=count; }
|
||||
void Increment_Sectors_Merged(int count=1) { SectorsMerged+=count; }
|
||||
|
||||
protected:
|
||||
|
||||
int TotalOps;
|
||||
int CompletedOps;
|
||||
|
||||
int InitialBitCount; // Initial number of bits in the vis system
|
||||
int FinalBitCount; // Final number of bits in the vis system
|
||||
int InitialSectorCount; // Initial number of sectors
|
||||
int FinalSectorCount; // Final number of sectors
|
||||
int InitialObjectCount; // initial number of objects
|
||||
int FinalObjectCount; // Final number of objects
|
||||
int InitialDynamicCellCount; // Initial number of dynamic objects
|
||||
int FinalDynamicCellCount; // Final number of dynamic objects
|
||||
|
||||
int DynCellsRemoved; // Number of dynamic object cells optimized away
|
||||
int ObjectsMerged; // Number of arbitrary vis objects merged
|
||||
int SectorsMerged; // Number of arbitrary vis sectors merged
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif //VISOPTPROGRESS_H
|
||||
|
||||
Reference in New Issue
Block a user