mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
131
Code/wwphys/vissectorstats.h
Normal file
131
Code/wwphys/vissectorstats.h
Normal file
@@ -0,0 +1,131 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : WWPhys *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwphys/vissectorstats.h $*
|
||||
* *
|
||||
* Original Author:: Greg Hjelstrom *
|
||||
* *
|
||||
* $Author:: Patrick $*
|
||||
* *
|
||||
* $Modtime:: 6/07/00 11:33a $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef VISSECTORSTATS_H
|
||||
#define VISSECTORSTATS_H
|
||||
|
||||
#include "always.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class StaticPhysClass;
|
||||
class VisTableClass;
|
||||
|
||||
|
||||
/**
|
||||
** VisSectorStatsClass
|
||||
** This object is used to compute some statistics about the given vis sector. For example,
|
||||
** it stores how many polygons are in the vis-set from anywhere in the given sector.
|
||||
*/
|
||||
class VisSectorStatsClass
|
||||
{
|
||||
public:
|
||||
|
||||
VisSectorStatsClass(void);
|
||||
VisSectorStatsClass(const VisSectorStatsClass &src);
|
||||
~VisSectorStatsClass(void);
|
||||
|
||||
const VisSectorStatsClass & operator= (const VisSectorStatsClass &src);
|
||||
|
||||
void Compute_Stats(StaticPhysClass * obj,VisTableClass * vistbl);
|
||||
|
||||
int Get_Vis_Id(void);
|
||||
int Get_Polygon_Count(void);
|
||||
int Get_Texture_Count(void);
|
||||
int Get_Texture_Bytes(void);
|
||||
Vector3 Get_Position(void);
|
||||
StaticPhysClass * Peek_Phys_Obj(void);
|
||||
const char * Get_Name(void);
|
||||
|
||||
//
|
||||
// For use with DynamicVectorClass
|
||||
//
|
||||
bool operator== (const VisSectorStatsClass &src) { return false; }
|
||||
bool operator!= (const VisSectorStatsClass &src) { return true; }
|
||||
|
||||
protected:
|
||||
|
||||
int VisId;
|
||||
int PolygonCount;
|
||||
int TextureCount;
|
||||
int TextureBytes;
|
||||
Vector3 CenterPoint;
|
||||
StaticPhysClass * PhysObj;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
** inlines
|
||||
*/
|
||||
|
||||
inline int VisSectorStatsClass::Get_Vis_Id(void)
|
||||
{
|
||||
return VisId;
|
||||
}
|
||||
|
||||
inline int VisSectorStatsClass::Get_Polygon_Count(void)
|
||||
{
|
||||
return PolygonCount;
|
||||
}
|
||||
|
||||
inline int VisSectorStatsClass::Get_Texture_Count(void)
|
||||
{
|
||||
return TextureCount;
|
||||
}
|
||||
|
||||
inline int VisSectorStatsClass::Get_Texture_Bytes(void)
|
||||
{
|
||||
return TextureBytes;
|
||||
}
|
||||
|
||||
inline Vector3 VisSectorStatsClass::Get_Position(void)
|
||||
{
|
||||
return CenterPoint;
|
||||
}
|
||||
|
||||
inline StaticPhysClass *VisSectorStatsClass::Peek_Phys_Obj(void)
|
||||
{
|
||||
return PhysObj;
|
||||
}
|
||||
|
||||
|
||||
#endif // VISSECTORSTATS_H
|
||||
|
||||
Reference in New Issue
Block a user