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Initial commit of Command & Conquer Renegade source code.
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286
Code/wwphys/waypoint.cpp
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286
Code/wwphys/waypoint.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/wwphys/waypoint.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/17/01 8:42a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "waypoint.h"
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#include "persistfactory.h"
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#include "wwphysids.h"
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#include "wwhack.h"
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#include "pathfindportal.h"
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DECLARE_FORCE_LINK(waypoint);
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//////////////////////////////////////////////////////////////////////////////
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// Persist factory
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//////////////////////////////////////////////////////////////////////////////
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SimplePersistFactoryClass<WaypointClass, PHYSICS_CHUNKID_WAYPOINT> _WaypointPersistFactory;
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enum
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{
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CHUNKID_VARIABLES = 0x04290112,
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CHUNKID_BASE_CLASS
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};
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enum
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{
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VARID_OLD_PTR = 0x01,
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VARID_FLAGS,
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VARID_POSITION,
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VARID_ID,
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VARID_ACTION_ID
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};
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////////////////////////////////////////////////////////////////
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//
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// WaypointClass
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//
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////////////////////////////////////////////////////////////////
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WaypointClass::WaypointClass (void)
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: m_ID (0),
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m_Position (0, 0, 0),
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m_Flags (0),
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m_ActionPortalID (-1)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// WaypointClass
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//
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////////////////////////////////////////////////////////////////
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WaypointClass::WaypointClass (const WaypointClass &src)
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: m_ID (0),
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m_Position (0, 0, 0),
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m_Flags (0),
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m_ActionPortalID (-1)
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{
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(*this) = src;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// WaypointClass
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//
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////////////////////////////////////////////////////////////////
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WaypointClass::WaypointClass (const Vector3 &position)
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: m_ID (0),
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m_Position (position),
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m_Flags (0),
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m_ActionPortalID (-1)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~WaypointClass
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//
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////////////////////////////////////////////////////////////////
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WaypointClass::~WaypointClass (void)
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{
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Free ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Get_Factory
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//
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////////////////////////////////////////////////////////////////
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const PersistFactoryClass &
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WaypointClass::Get_Factory (void) const
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{
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return _WaypointPersistFactory;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Save
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//
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/////////////////////////////////////////////////////////////////
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bool
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WaypointClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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WaypointClass *this_ptr = this;
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WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, this_ptr);
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WRITE_MICRO_CHUNK (csave, VARID_FLAGS, m_Flags);
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WRITE_MICRO_CHUNK (csave, VARID_POSITION, m_Position);
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WRITE_MICRO_CHUNK (csave, VARID_ID, m_ID);
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WRITE_MICRO_CHUNK (csave, VARID_ACTION_ID, m_ActionPortalID);
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csave.End_Chunk ();
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return true;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Load
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//
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/////////////////////////////////////////////////////////////////
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bool
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WaypointClass::Load (ChunkLoadClass &cload)
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{
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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}
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cload.Close_Chunk ();
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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///////////////////////////////////////////////////////////////////////
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bool
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WaypointClass::Load_Variables (ChunkLoadClass &cload)
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{
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//
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// Loop through all the microchunks that define the variables
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//
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while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK (cload, VARID_FLAGS, m_Flags);
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READ_MICRO_CHUNK (cload, VARID_POSITION, m_Position);
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READ_MICRO_CHUNK (cload, VARID_ID, m_ID);
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READ_MICRO_CHUNK (cload, VARID_ACTION_ID, m_ActionPortalID);
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case VARID_OLD_PTR:
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{
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//
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// Read the old pointer from the chunk and submit it
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// to the remapping system.
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//
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WaypointClass *old_ptr = NULL;
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cload.Read (&old_ptr, sizeof (old_ptr));
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SaveLoadSystemClass::Register_Pointer (old_ptr, this);
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}
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break;
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}
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cload.Close_Micro_Chunk ();
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// operator=
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//
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///////////////////////////////////////////////////////////////////////
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const WaypointClass &
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WaypointClass::operator= (const WaypointClass &src)
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{
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//
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// Simply copy the member data from the src class.
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// Note; This is included for extendibility, in
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// case this class every contains more then simple
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// variables.
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//
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m_ID = src.m_ID;
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m_Position = src.m_Position;
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m_Flags = src.m_Flags;
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m_ActionPortalID = src.m_ActionPortalID;
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return (*this);
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Get_Action_Portal
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//
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///////////////////////////////////////////////////////////////////////
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PathfindActionPortalClass *
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WaypointClass::Get_Action_Portal (void)
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{
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//
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// Lookup the action portal
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//
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PathfindActionPortalClass *retval = NULL;
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PathfindPortalClass *portal = PathfindClass::Get_Instance ()->Peek_Portal (m_ActionPortalID);
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if (portal != NULL) {
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//
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// Check to ensure this portal is an action portal
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//
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retval = portal->As_PathfindActionPortalClass ();
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}
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return retval;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Set_Action_Portal
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//
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///////////////////////////////////////////////////////////////////////
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void
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WaypointClass::Set_Action_Portal (PathfindActionPortalClass *portal)
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{
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if (portal != NULL) {
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m_ActionPortalID = portal->Get_ID ();
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Set_Flag (FLAG_REQUIRES_ACTION, true);
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} else {
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m_ActionPortalID = -1;
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Set_Flag (FLAG_REQUIRES_ACTION, false);
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}
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return ;
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}
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