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Initial commit of Command & Conquer Renegade source code.
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Code/wwphys/widgets.cpp
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107
Code/wwphys/widgets.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/widgets.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 7/29/99 11:25a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "widgets.h"
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#include "bin_aabox.h"
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#include "bin_axes.h"
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#include "bin_obbox.h"
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#include "bin_point.h"
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#include "bin_vector.h"
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#include "assetmgr.h"
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#include "rendobj.h"
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#include "ramfile.h"
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#ifdef WWDEBUG
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struct WidgetDefStruct
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{
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int Id;
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const unsigned char * Data;
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unsigned int Size;
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const char * Name;
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RenderObjClass * RObj;
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};
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static WidgetDefStruct _WidgetDefs[WidgetSystem::NUM_WIDGETS] =
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{
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{ WidgetSystem::WIDGET_AABOX, _AABoxBinary, sizeof(_AABoxBinary), "AABox.Box",NULL },
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{ WidgetSystem::WIDGET_OBBOX, _OBBoxBinary, sizeof(_OBBoxBinary), "OBBox.Box",NULL },
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{ WidgetSystem::WIDGET_VECTOR,_VectorBinary, sizeof(_VectorBinary), "Vector", NULL },
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{ WidgetSystem::WIDGET_AXES, _AxesBinary, sizeof(_AxesBinary), "Axes", NULL },
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{ WidgetSystem::WIDGET_POINT, _PointBinary, sizeof(_PointBinary), "Point", NULL }
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};
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#endif
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void WidgetSystem::Init_Debug_Widgets(void)
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{
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#ifdef WWDEBUG //don't create debug widgets in release builds...
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for (int i=0; i<NUM_WIDGETS; i++) {
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WWASSERT(_WidgetDefs[i].Id == i);
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if (_WidgetDefs[i].RObj == NULL) {
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RAMFileClass file((void*)_WidgetDefs[i].Data,_WidgetDefs[i].Size);
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WW3DAssetManager::Get_Instance()->Load_3D_Assets(file);
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_WidgetDefs[i].RObj = WW3DAssetManager::Get_Instance()->Create_Render_Obj(_WidgetDefs[i].Name);
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SET_REF_OWNER( _WidgetDefs[i].RObj );
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}
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}
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#endif
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}
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void WidgetSystem::Release_Debug_Widgets(void)
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{
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#ifdef WWDEBUG
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for (int i=0; i<NUM_WIDGETS; i++) {
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REF_PTR_RELEASE(_WidgetDefs[i].RObj);
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}
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#endif
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}
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RenderObjClass * WidgetSystem::Get_Debug_Widget(WidgetType id)
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{
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#ifdef WWDEBUG
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if (_WidgetDefs[id].RObj != NULL) {
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_WidgetDefs[id].RObj->Add_Ref();
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}
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return _WidgetDefs[id].RObj;
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#else
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return NULL;
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#endif
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}
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